silence Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (7, 1, D:1) a +0,+0 short sword (4, 2, D:1) 24 sling bullets (4, 3, D:1) a +0,+0 club Level 2 of the Dungeon (0, 0, D:2) a +2 leather armour (-2, 11, D:2) a rotting giant newt corpse (2, 14, D:2) a rotting adder corpse (-4, 20, D:2) a +0,+0 dagger (-15, 36, D:2) a jackal corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0,+0 club a kobold corpse (rotten by now) (5, 2, D:3) a poisoned needle (-11, 6, D:3) 9 stones (-14, 8, D:3) a stone (-15, 9, D:3) a stone (-15, 11, D:3) a +0,+0 sling (unseen) (2, 11, D:3) a +0,+0 elven dagger (-8, 16, D:3) a quokka corpse (skeletalised by now) (unseen) (-11, 20, D:3) an adder corpse (-10, 23, D:3) a rat corpse Level 4 of the Dungeon (-13, 3, D:4) a potion of heal wounds (-10, 4, D:4) a scroll of remove curse (-7, 5, D:4) a poisoned needle (-43, 6, D:4) a scroll of teleportation (-49, 9, D:4) the cursed +2,+0 quarterstaff of Capital Punishment {freeze, rF+ rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from cold. It has a curse placed upon it. (-41, 9, D:4) a +2 leather armour of poison resistance (-41, 10, D:4) a scroll of teleportation