Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 10820188563777592455 61 silvy the Conjurer (level 4, -2/30 HPs) Began as a Human Conjurer on July 11, 2024. Slain by an ogre ... wielding a +0 giant club (32 damage) ... on level 4 of the Dungeon. The game lasted 00:14:03 (2714 turns). silvy the Conjurer (Human Conjurer) Turns: 2714, Time: 00:14:03 Health: -2/30 AC: 2 Str: 8 XL: 4 Next: 7% Magic: 2/7 EV: 12 Int: 20 God: Gold: 141 SH: 0 Dex: 11 Spells: 3/7 levels left rFire . . . g - +0 falchion (freeze) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 141 gold pieces. Inventory: Hand Weapons f - a +1 short sword of freezing g - a +0 falchion of freezing (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of enchant weapon {unknown} h - 3 scrolls of teleportation {unknown} i - a scroll of blinking {unknown} j - 2 scrolls of brand weapon {unknown} k - 3 scrolls of poison {unknown} o - 3 scrolls of immolation {unknown} Potions b - a potion of magic d - a potion of brilliance {unknown} l - a potion of mutation {unknown} m - a potion of attraction {unknown} n - a potion of cancellation {unknown} p - a potion of haste {unknown} q - a potion of berserk rage {unknown} Skills: + Level 2.2 Dodging + Level 2.1 Stealth + Level 2.4 Spellcasting * Level 5.0 Conjurations * Level 0.3 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Foxfire Conj/Fire 52% 2x1d6 4% 1 c - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 4% N/A 22% 2 Sublimation of Blood Necr 2% N/A 22% 2 Volatile Blastmotes Fire/Tloc 6% 2d10 38% 3 Fulminant Prism Conj/Alch 6% 3d6 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Starburst Conj/Fire 6% 6d4 100% 6 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 ?[ Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The hobgoblin shouts! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! There is an open door here. Magic restored. You see here a hobgoblin corpse. You open the door. Found four items. An ogre comes into view. It is wielding a +0 giant club. There is an open door here. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit) The searing ray hits the ogre. The ogre is lightly wounded. The ogre shouts! (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is heavily wounded. The ogre barely misses you. The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the ogre! The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #.....##.......##.####### #.......................# #...#####'#######'####..# #... ##.....###.†...# ##..##.....###.....## #..#.....###.....## #..#....###.....## ##.'...###.....## #.#..## ###@### ...#.## #...O.# #.#..### #..(..# .. ... +.$.?.+ ## .##. #..(..# #. .. #.....# . .. ###+### You could see an ogre. Vanquished Creatures An adder (D:2) An orc (D:3) 6 bats 5 endoplasms 4 goblins 7 hobgoblins 2 quokkas (D:1) 3 ball pythons 2 frilled lizards 9 kobolds 10 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | silvy the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 328 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 405 | D:1 | Learned a level 1 spell: Foxfire 594 | D:1 | Found Raggoep's Magic Scroll Emporium. 656 | D:1 | Found Benuag's Armour Emporium. 1059 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 1688 | D:2 | Reached skill level 5 in Conjurations 1926 | D:2 | Learned a level 2 spell: Searing Ray 2450 | D:3 | Reached XP level 4. HP: 30/30 MP: 5/7 2710 | D:4 | Noticed an ogre 2714 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_loops_corners, serial_shops, shop, shop D:2: layout_loops_ring, serial_forest, infiniplex_forest_straight_3, infiniplex_forest_lined_ring, infiniplex_forest_lined_2, infiniplex_forest_clump_tiny, infiniplex_forest_straight_1, infiniplex_forest_straight_2, infiniplex_forest_straight_3 D:3: layout_basic D:4: layout_loops_cross, minmay_temple_entry_waves, nicolae_elemental_shop, minmay_quadrilaterals, uniq_sigmund, uniq_edmund, uniq_eustachio Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.0 Dodging | | 2.2 Stealth | | 2.1 Spellcasting | | 2.4 Fire Magic | | 0.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Falchion | 9 | || 9 Cast: Magic Dart | 79 | 6 || 85 Searing Ray | | 1 || 1 Armour: Robe | 13 | 1 || 14 Dodge: Dodged | 16 | 1 || 17