Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 18068433010370196974 11 silvy the Conjurer (level 2, -4/19 HPs) Began as a Human Conjurer on July 12, 2024. Slain by a gnoll ... wielding a +0 flail (11 damage) ... on level 1 of the Dungeon. The game lasted 00:03:34 (377 turns). silvy the Conjurer (Human Conjurer) Turns: 377, Time: 00:03:36 Health: -4/19 AC: 3 Str: 7 XL: 2 Next: 25% Magic: 3/5 EV: 12 Int: 18 God: Gold: 28 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . c - orb {*channel} rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + f - +0 pair of boots Will ..... (no amulet) Stlth ++ g - ring of see invisible HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: channel magic (20%) @: very slightly contaminated A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Armour a - a +0 robe (worn) c - an orb of energy (worn) f - a +0 pair of boots (worn) Jewellery g - a ring of see invisible (left hand) Scrolls e - 2 scrolls of teleportation {unknown} h - a scroll of fear {unknown} Potions d - 2 potions of might {unknown} Skills: + Level 2.0 Dodging + Level 2.0 Stealth - Level 2.0 Spellcasting * Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 10% 1 b - Searing Ray Conj 36% 2d5 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 2% N/A 47% 2 Sublimation of Blood Necr 1% N/A 47% 2 Fulminant Prism Conj/Alch 4% 3d5 77% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 77% 4 Summon Hydra Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Unknown command. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (100% to hit) The magic dart hits the gnoll but does no damage. Magical energy flows into your mind! Unknown command. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, p - gnoll You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Magical energy flows into your mind! Casting: Searing Ray (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray misses the gnoll. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll misses you. The searing ray misses the gnoll. The gnoll hits you with a +0 flail! Magic courses through your body. The gnoll closely misses you. Casting: Searing Ray (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Searing Ray. Nothing appears to happen. Magical energy flows into your mind! The gnoll hits you with a +0 flail. Casting: Searing Ray (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... #. ... ##.###+## #..... #.......# #. #.### #.......###.# ... .. #.......+.....##.###. #.......# #.#.#...... #.......# #.#...##.## #.......# #.#.#†#.... #...@...###...#...##. #..g......###.#.#.#.. ##'######..##...#...# #.......# ##.##.#.#.#.. ##.#.#### #.#..#...##. .. #.##.#.#.... #. #..#...##.## # ##.#.#...... #...##.###. You could see a gnoll. Vanquished Creatures 2 ball pythons (D:1) A bat (D:1) An endoplasm (D:1) A goblin (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | silvy the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 262 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 293 | D:1 | Learned a level 2 spell: Searing Ray 377 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic, minmay_misc_feat_iff, hex_tiny, minmay_misc_feat_ornament, st_stairs_2, nicolae_concentric_dashed_squares_mild Action || total ---------------------------++------- Cast: Magic Dart || 21 Searing Ray || 2 Use: Potion || 1 Armour: Robe || 3 Dodge: Dodged || 3