Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 10465098948486139386 71 silvy the Conjurer (level 4, -2/30 HPs) Began as a Human Conjurer on July 12, 2024. Frozen to death by an endoplasm (3 damage) ... on level 2 of the Dungeon. The game lasted 00:08:52 (1746 turns). silvy the Conjurer (Human Conjurer) Turns: 1746, Time: 00:08:52 Health: -2/30 AC: 2 Str: 7 XL: 4 Next: 24% Magic: 2/7 EV: 12 Int: 20 God: Gold: 68 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... l - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.50/turn %: no passive effects @: about to teleport, very slightly contaminated A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery l - an amulet of magic regeneration (around neck) Scrolls b - a scroll of enchant armour {unknown} m - a scroll of enchant weapon {unknown} Potions d - a potion of mutation f - a potion of haste {unknown} g - 2 potions of curing {unknown} h - a potion of invisibility {unknown} k - 2 potions of attraction {unknown} Skills: + Level 0.2 Fighting - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.3 Spellcasting * Level 5.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Terence hits you with a +0 mace. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits Terence! Terence is severely wounded. (Press . to maintain the ray.) The goblin shoots a sling bullet. The sling bullet barely misses you. The goblin hits you with a +0 dagger. Terence closely misses you. The searing ray hits Terence. Terence is almost dead. The goblin shoots a sling bullet. The sling bullet barely misses you. The goblin hits you but does no damage. Terence barely misses you. As you read the scroll labelled ITREICY CI WEPN, it dissolves into smoke. It was a scroll of fog. The goblin shoots a sling bullet. The sling bullet closely misses you. The goblin hits you with a +0 dagger. A frilled lizard comes into view. Terence hits you with a +0 mace. As you read the scroll labelled MONURO ONOUBEF, it crumbles to dust. It is a scroll of identify. d - a potion of mutation The endoplasm freezes you. You are frozen. The goblin hits you with a +0 dagger. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * As you read the scroll labelled QORAKA ASOPPO, it crumbles to dust. It is a scroll of amnesia. Okay, then. The frilled lizard hisses angrily. The goblin shoots a sling bullet. The sling bullet closely misses you. The endoplasm closely misses you. The goblin closely misses you. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Unknown command. As you read the scroll labelled QIOMETASHE, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. The endoplasm freezes you. You are frozen. You die... ..... .........##.# #. +### #### #.# #. .... #.# #. ..... #.##########. .....#######............ ...........#..########## ...........#..# .!....Jg§§.'..# ......@@§§.##.# ......g§§§....# # ..l..########## ..# .... .÷# ... ..# .. ..# # .. ... #.####### .... You could see Terence, an endoplasm, 2 goblins and a frilled lizard. Vanquished Creatures 3 adders (D:2) A dart slug (D:1) 3 endoplasms A giant cockroach (D:2) 2 goblins (D:1) 5 hobgoblins 9 kobolds A quokka (D:1) 4 ball pythons 6 bats 2 frilled lizards (D:1) 5 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | silvy the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 231 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 472 | D:1 | Reached XP level 3. HP: 13/24 MP: 2/6 553 | D:1 | Reached skill level 5 in Conjurations 1055 | D:2 | Reached XP level 4. HP: 11/30 MP: 0/7 1238 | D:2 | Learned a level 2 spell: Searing Ray 1726 | D:2 | Noticed Terence 1745 | D:2 | HP: 1/30 [Terence/+0 mace (6)] 1746 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_basic D:2: minmay_wonky_spiral, layout_basic, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.4 Fighting | | 0.2 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 74 | 18 || 92 Searing Ray | | 2 || 2 Use: Potion | 1 | || 1 Scroll | | 4 || 4 Armour: Robe | 44 | 10 || 54 Dodge: Dodged | 77 | 12 || 89