Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 7562129319513093938 (custom seed) 18 silvy the Conjurer (level 2, -6/19 HPs) Began as a Human Conjurer on July 14, 2024. Was an Initiate of Vehumet. Splashed by a jelly's acid (7 damage) ... on level 4 of the Dungeon. The game lasted 00:04:24 (631 turns). silvy the Conjurer (Human Conjurer) Turns: 631, Time: 00:04:24 Health: -6/19 AC: -6 Str: 7 XL: 2 Next: 66% Magic: 0/5 EV: 6 Int: 18 God: Vehumet [......] Gold: 27 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: corroded, held A: explore regen a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 27 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of enchant weapon {unknown} e - a scroll of blinking {unknown} f - 2 scrolls of fear {unknown} g - 2 scrolls of vulnerability {unknown} Potions b - a potion of magic c - a potion of might {unknown} Skills: + Level 0.2 Fighting - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.1 Spellcasting * Level 4.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Sif Muna Trog Vehumet Wu Jian Xom Yredelemnul Zin Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (wandering, hasn't noticed you, 92% to hit) The searing ray hits the ribbon worm! The ribbon worm is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ribbon worm! The ribbon worm is severely wounded. The searing ray hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you but does no damage. A jelly comes into view. An endoplasm comes into view. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! There is a web here. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (heavily wounded, catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is severely wounded. The endoplasm quivers. The jelly quivers. The ribbon worm barely misses you. The ribbon worm bites you. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. The jelly hits you but does no damage. The jelly hits you. The acid corrodes you! You are splashed with acid! * * * LOW HITPOINT WARNING * * * The ribbon worm closely misses you. The jelly barely misses you. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * The jelly hits you. * * * LOW HITPOINT WARNING * * * The acid corrodes you! You are splashed with acid! You die... #.# ##.##.# # #.# #.##.# #.####.##.# #...)..##.# #.#######.# # #.# .#.# ####.####.# ....# #.........#####.....# #.##.####)..w@JJ..... #######.....# ...## .## # You could see a ribbon worm (catching breath), a jelly and an endoplasm. Vanquished Creatures An orc (D:4) 3 endoplasms A giant cockroach (D:4) 3 goblins A hobgoblin (D:3) A quokka (D:3) 2 bats (D:2) A kobold (D:1) 2 rats 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | silvy the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 347 | D:3 | Found a shimmering blue altar of Sif Muna. 367 | D:3 | Reached XP level 2. HP: 19/19 MP: 0/5 403 | D:3 | Noticed an ogre 452 | D:4 | Found a staircase to the Ecumenical Temple. 472 | Temple | Entered the Ecumenical Temple 482 | Temple | Became a worshipper of Vehumet 578 | D:4 | Learned a level 2 spell: Searing Ray 631 | D:4 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_loops_ring, minmay_misc_feat_doors D:2: layout_loops_corners, serial_shops, nicolae_shop_stone, serial_forest, infiniplex_forest_clump_long, infiniplex_forest_clump_double, infiniplex_forest_end_2, infiniplex_forest_clump_medium, infiniplex_forest_clump_large, infiniplex_forest_zigzag_1, infiniplex_forest_clump_curved, chequers_serial_rivers_micro_e D:3: layout_rooms, mainiacjoe_overflow_tiny_flanked, minitemple D:4: layout_loops_ring, nicolae_tso_carved_into_rock, temple_pool_b Temple: nicolae_temple_great_sept Action || total ---------------------------++------- Cast: Magic Dart || 37 Searing Ray || 1 Armour: Robe || 33 Dodge: Dodged || 33