Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 7562129319513093938 (custom seed) 48 silvy the Conjurer (level 3, -9/24 HPs) Began as a Human Conjurer on July 14, 2024. Was an Initiate of Vehumet. Mangled by an ogre ... wielding a +0 giant spiked club (33 damage) ... on level 3 of the Dungeon. The game lasted 00:05:47 (868 turns). silvy the Conjurer (Human Conjurer) Turns: 868, Time: 00:05:47 Health: -9/24 AC: 2 Str: 7 XL: 3 Next: 72% Magic: 0/6 EV: 12 Int: 20 God: Vehumet [......] Gold: 120 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . h - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: Renounce Religion You were on level 3 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 120 gold pieces. Inventory: Armour a - a +0 robe h - a +0 robe (worn) Jewellery j - a ring of resist corrosion Wands i - a wand of flame (16) Scrolls d - a scroll of poison {unknown} e - a scroll of blinking {unknown} f - 2 scrolls of fear {unknown} g - a scroll of vulnerability {unknown} k - a scroll of teleportation {unknown} l - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of might {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations * Level 2.1 Fire Magic * Level 2.1 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Sif Muna Trog Vehumet Wu Jian Xom Yredelemnul Zin Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Found 9 gold pieces. Found a shimmering blue altar of Sif Muna. j - a ring of resist corrosion k - a scroll labelled SYMIRAUMEES You now have 107 gold pieces (gained 9). Found a scroll labelled VAQABIG MOAW. l - a scroll labelled VAQABIG MOAW You now have 120 gold pieces (gained 13). An ogre comes into view. It is wielding a +0 giant spiked club. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (asleep, 100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. The ogre shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 100% to hit) Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 89% to hit) The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is heavily wounded. The searing ray hits the ogre! The ogre is almost dead. The searing ray hits the ogre. The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ## ... ###.. ... .. ###.##.... ###.@O...... #....####### #############.#.## ................# ......####..########## .....###.............# .....................### .........P._.P.......... .....###.............## You could see an ogre. Vanquished Creatures 3 gnolls (D:3) 2 orcs 3 endoplasms 3 goblins A hobgoblin (D:3) A ball python (D:3) 3 bats A rat (D:3) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | silvy the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 467 | D:4 | Found a staircase to the Ecumenical Temple. 495 | Temple | Entered the Ecumenical Temple 505 | Temple | Became a worshipper of Vehumet 548 | D:4 | Noticed a jelly 566 | D:5 | Entered Level 5 of the Dungeon 582 | D:5 | Reached skill level 1 in Fire Magic 582 | D:5 | Reached skill level 1 in Air Magic 582 | D:5 | Reached XP level 2. HP: 19/19 MP: 0/5 590 | D:5 | Noticed a hornet 686 | D:4 | Learned a level 2 spell: Searing Ray 695 | D:3 | Reached XP level 3. HP: 24/24 MP: 1/6 809 | D:3 | Found a shimmering blue altar of Sif Muna. 861 | D:3 | Noticed an ogre 868 | D:3 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_loops_ring, minmay_misc_feat_doors D:2: layout_loops_corners, serial_shops, nicolae_shop_stone, serial_forest, infiniplex_forest_clump_long, infiniplex_forest_clump_double, infiniplex_forest_end_2, infiniplex_forest_clump_medium, infiniplex_forest_clump_large, infiniplex_forest_zigzag_1, infiniplex_forest_clump_curved, chequers_serial_rivers_micro_e D:3: layout_rooms, mainiacjoe_overflow_tiny_flanked, minitemple D:4: layout_loops_ring, nicolae_tso_carved_into_rock, temple_pool_b D:5: layout_loops_ring Temple: nicolae_temple_great_sept Skill XL: | 1 2 3 | ---------------+----------+----- Fire Magic | 1 2 | 2.1 Air Magic | 1 2 | 2.1 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.0 Conjurations | | 4.0 Action || total ---------------------------++------- Cast: Magic Dart || 33 Searing Ray || 3 Armour: Robe || 26 Dodge: Dodged || 26