Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 7562129319513093938 (custom seed) 18 silvy the Conjurer (level 2, -1/19 HPs) Began as a Human Conjurer on July 14, 2024. Was an Initiate of Vehumet. Slain by a black bear (3 damage) ... on level 4 of the Dungeon. The game lasted 00:04:36 (595 turns). silvy the Conjurer (Human Conjurer) Turns: 595, Time: 00:04:38 Health: -1/19 AC: 2 Str: 7 XL: 2 Next: 70% Magic: 0/5 EV: 12 Int: 18 God: Vehumet [......] Gold: 17 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 17 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 robe Scrolls b - a scroll of vulnerability {unknown} c - a scroll of poison {unknown} Potions e - 2 potions of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations * Level 1.4 Fire Magic * Level 1.4 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Trog Vehumet Wu Jian Xom Yredelemnul Zin Shops: D:2 [ Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You feel sick. You start memorising the spell. You continue memorising. You feel sick. You continue memorising. You feel sick. You finish memorising. Spell assigned to 'b'. You feel sick. You are no longer poisoned. Things that are here: a +0 club; an adder corpse; an orc corpse You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 mace; a +0 chain mail The black bear growls angrily. A black bear is nearby! You see here a +0 club. You see here 13 gold pieces. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the black bear. The black bear is lightly wounded. (Press . to maintain the ray.) There are no items here. The searing ray hits the black bear! The black bear is heavily wounded. The black bear closely misses you. The black bear claws you. x2 The searing ray hits the black bear. The black bear is heavily wounded. The black bear misses you. The black bear claws you. The black bear barely misses you. The searing ray hits the black bear! The black bear is almost dead. You finish channelling your searing ray. The black bear bites you! * * * LOW HITPOINT WARNING * * * The black bear claws you. You die... .....####.# #.......≈≈≈≈≈......# ........#.# #.....≈≈≈≈≈≈≈≈≈....# .....##.#.# #...≈≈≈≈≈≈≈≈≈≈≈≈≈..## ...$##..$.###..≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈... .#.....#.......≈≈≈≈≈≈.).≈≈≈≈≈≈.# ...###....###..≈≈≈≈≈≈.>.≈≈≈≈≈≈.# #..# ##.#.# #..≈≈≈≈≈≈..)~≈≈≈≈≈.# ...# #.#.# #..h≈≈≈≈≈≈≈≈~~≈≈≈..# #.## #.#.###...@.≈≈≈≈≈≈≈≈~....# #S# #.#..........)≈≈≈≈≈......# #.#####.######.................# ........# #####.###.........# .#.###### #............... ###.### ######.######.## #.[.# ... ... #...# #.### .. ###...#### #. . You could see a black bear. Vanquished Creatures An adder (D:4) 3 orcs (D:4) An endoplasm (D:2) A goblin (D:4) A ball python (D:3) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | silvy the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 197 | D:2 | Found Wuqixieb's Antique Armour Shop. 310 | D:4 | Noticed a black bear 331 | D:4 | Found a staircase to the Ecumenical Temple. 348 | Temple | Entered the Ecumenical Temple 434 | Temple | Became a worshipper of Vehumet 473 | D:4 | Reached skill level 1 in Fire Magic 473 | D:4 | Reached skill level 1 in Air Magic 473 | D:4 | Reached XP level 2. HP: 17/19 MP: 0/5 541 | D:4 | Learned a level 2 spell: Searing Ray 595 | D:4 | Slain by a black bear Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_loops_ring, minmay_misc_feat_doors D:2: layout_loops_corners, serial_shops, nicolae_shop_stone, serial_forest, infiniplex_forest_clump_long, infiniplex_forest_clump_double, infiniplex_forest_end_2, infiniplex_forest_clump_medium, infiniplex_forest_clump_large, infiniplex_forest_zigzag_1, infiniplex_forest_clump_curved, chequers_serial_rivers_micro_e D:3: layout_rooms, mainiacjoe_overflow_tiny_flanked, minitemple D:4: layout_loops_ring, nicolae_tso_carved_into_rock, temple_pool_b Temple: nicolae_temple_great_sept Skill XL: | 1 | ---------------+----+----- Fire Magic | 1 | 1.4 Air Magic | 1 | 1.4 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.0 Conjurations | | 4.0 Action || total ---------------------------++------- Cast: Magic Dart || 17 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 23 Dodge: Dodged || 33