Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 7562129319513093938 (custom seed) 14 silvy the Conjurer (level 2, -2/19 HPs) Began as a Human Conjurer on July 14, 2024. Was an Initiate of Vehumet. Slain by a black bear (4 damage) ... on level 4 of the Dungeon. The game lasted 00:04:18 (634 turns). silvy the Conjurer (Human Conjurer) Turns: 634, Time: 00:04:19 Health: -2/19 AC: 3 Str: 7 XL: 2 Next: 41% Magic: 3/5 EV: 12 Int: 18 God: Vehumet [......] Gold: 47 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . e - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 47 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +0 helmet (worn) Scrolls c - a scroll of poison {unknown} d - a scroll of vulnerability {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.1 Spellcasting - Level 4.0 Conjurations * Level 1.1 Fire Magic * Level 1.1 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Trog Vehumet Wu Jian Xom Yredelemnul Zin Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You start putting on your armour. You continue putting on your +0 helmet. x4 You finish putting on your +0 helmet. Found a stone staircase leading up. A black bear comes into view. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The black bear growls angrily. An adder comes into view. A black bear is nearby! Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black bear Aim: a black bear (84% to hit) The searing ray hits the black bear! The black bear is moderately wounded. (Press . to maintain the ray.) The searing ray hits the black bear. The black bear is heavily wounded. The searing ray hits the black bear. The black bear is severely wounded. The searing ray hits the black bear. The black bear is severely wounded. You finish channelling your searing ray. Magic courses through your body. The black bear goes berserk! Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (severely wounded, berserk, 84% to hit) The searing ray hits the black bear! The black bear is almost dead. (Press . to maintain the ray.) The black bear bites you. The black bear barely misses you. The black bear claws you. The black bear bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The black bear claws you. You die... ####### #.....# #)###)########### #.# #............ #.# ###.######.## ########.# ##.## #.# #.....h@.# ##...## #<# #.##########.....####.# #.# #.........#.# #.# #......##.#.# #h# #.....##....## #######.## #..#.....#.... #....<...# #....###....## #.###....########.#..# ##.#.# #....##..........# #.#.# You could see a black bear (berserk). Vanquished Creatures A dart slug (D:4) 3 orcs (D:4) 2 goblins (D:4) A jackal (D:4) A ball python (D:3) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | silvy the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 264 | D:4 | Found a staircase to the Ecumenical Temple. 286 | Temple | Entered the Ecumenical Temple 296 | Temple | Became a worshipper of Vehumet 492 | D:4 | Reached skill level 1 in Air Magic 492 | D:4 | Reached XP level 2. HP: 19/19 MP: 1/5 505 | D:4 | Learned a level 2 spell: Searing Ray 549 | D:4 | Reached skill level 1 in Fire Magic 615 | D:4 | Noticed a black bear 634 | D:4 | Slain by a black bear Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_loops_ring, minmay_misc_feat_doors D:2: layout_loops_corners, serial_shops, nicolae_shop_stone, serial_forest, infiniplex_forest_clump_long, infiniplex_forest_clump_double, infiniplex_forest_end_2, infiniplex_forest_clump_medium, infiniplex_forest_clump_large, infiniplex_forest_zigzag_1, infiniplex_forest_clump_curved, chequers_serial_rivers_micro_e D:3: layout_rooms, mainiacjoe_overflow_tiny_flanked, minitemple D:4: layout_loops_ring, nicolae_tso_carved_into_rock, temple_pool_b Temple: nicolae_temple_great_sept Skill XL: | 1 2 | ---------------+-------+----- Air Magic | 1 | 1.1 Fire Magic | 1 | 1.1 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.1 Conjurations | | 4.0 Action || total ---------------------------++------- Cast: Magic Dart || 11 Searing Ray || 4 Use: Potion || 1 Armour: Robe || 6 Dodge: Dodged || 7