Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 7562129319513093938 (custom seed) 26 silvy the Conjurer (level 3, 0/24 HPs) Began as a Human Conjurer on July 14, 2024. Was an Initiate of Vehumet. Succumbed to an adder's poison ... in the Ecumenical Temple. The game lasted 00:08:15 (1108 turns). silvy the Conjurer (Human Conjurer) Turns: 1108, Time: 00:08:16 Health: 0/24 AC: 3 Str: 7 XL: 3 Next: 8% Magic: 0/6 EV: 12 Int: 20 God: Vehumet [......] Gold: 42 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . e - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -2) A: explore regen a: Renounce Religion You were in the Ecumenical Temple. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +0 helmet (worn) Scrolls c - a scroll of poison {unknown} d - a scroll of vulnerability {unknown} Potions b - a potion of magic Skills: - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations * Level 1.7 Fire Magic * Level 1.7 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Trog Vehumet Wu Jian Xom Yredelemnul Zin Shops: D:2 [ Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The adder misses you. The adder bites you but does no damage. The adder closely misses you. The adder barely misses you. The adder bites you. There is a staircase to the Ecumenical Temple here. The adder closely misses you. x2 You climb downwards. Welcome back to the Ecumenical Temple! There is a staircase back to the Dungeon here. The adder attacks as it pursues you! The adder closely misses you. The adder attacks as it pursues you! The adder bites you. The adder misses you. The adder bites you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (heavily wounded, 63% to hit) The searing ray hits the adder. The adder is almost dead. (Press . to maintain the ray.) The adder bites you. You are poisoned. The adder poisons you! The searing ray misses the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the adder. You kill the adder! Vehumet accepts your kill. * * * LOW HITPOINT WARNING * * * You feel sick. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Without enough magic to sustain it, your searing ray dissipates. * * * LOW HITPOINT WARNING * * * You feel sick. Unknown command. You die... ..##......................_....#. ...##...........<..............#. ..##......................_....#. ..#............................#. ..#...._......................##. ..#..........................##.. ..#...._...................###... ..#........................#..... ..##............@......_...#..... ...##......................#..... ....######..._......._.....#..... .........#.................#..... .........#....._..........##....♣ .........#.........#.....##...... .........##.......########......♣ ♣♣♣.......##.....##.............♣ ♣♣.......#######..............♣ There were no monsters in sight! Vanquished Creatures An adder (Temple) A ribbon worm (D:4) A dart slug (D:4) An orc (D:4) An endoplasm (D:4) A goblin (D:4) 4 jackals (D:4) A ball python (D:3) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | silvy the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 198 | D:2 | Found Wuqixieb's Antique Armour Shop. 277 | D:4 | Found a staircase to the Ecumenical Temple. 297 | Temple | Entered the Ecumenical Temple 307 | Temple | Became a worshipper of Vehumet 583 | D:4 | Reached skill level 1 in Fire Magic 583 | D:4 | Reached skill level 1 in Air Magic 583 | D:4 | Reached XP level 2. HP: 19/19 MP: 0/5 586 | D:4 | Learned a level 2 spell: Searing Ray 1047 | D:4 | Noticed a black bear 1107 | Temple | Reached XP level 3. HP: 1/24 MP: 0/6 1107 | Temple | HP: 1/24 [poisoned by an adder] 1108 | Temple | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_loops_ring, minmay_misc_feat_doors D:2: layout_loops_corners, serial_shops, nicolae_shop_stone, serial_forest, infiniplex_forest_clump_long, infiniplex_forest_clump_double, infiniplex_forest_end_2, infiniplex_forest_clump_medium, infiniplex_forest_clump_large, infiniplex_forest_zigzag_1, infiniplex_forest_clump_curved, chequers_serial_rivers_micro_e D:3: layout_rooms, mainiacjoe_overflow_tiny_flanked, minitemple D:4: layout_loops_ring, nicolae_tso_carved_into_rock, temple_pool_b Temple: nicolae_temple_great_sept Skill XL: | 1 | ---------------+----+----- Fire Magic | 1 | 1.7 Air Magic | 1 | 1.7 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.0 Conjurations | | 4.0 Action || total ---------------------------++------- Cast: Magic Dart || 20 Searing Ray || 9 Armour: Robe || 36 Dodge: Dodged || 40