Seeded DCSS version 0.32.0-10-g6daa67bc45 (webtiles) character file. Game seed: 13380493015921883663 (custom seed) 58 silvy the Conjurer (level 4, -6/30 HPs) Began as a Human Conjurer on Sept 7, 2024. Mangled by a gnoll ... wielding a +1 whip of electrocution (10 damage) ... on level 2 of the Dungeon. The game lasted 00:04:35 (1129 turns). silvy the Conjurer (Human Conjurer) Turns: 1129, Time: 00:04:36 Health: -6/30 AC: 2 Str: 7 XL: 4 Next: 2% Magic: 7/7 EV: 11 Int: 20 God: Gold: 37 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ d - ring of see invisible HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a ring of see invisible (left hand) f - a +6 ring of intelligence Wands i - a wand of iceblast (8) Scrolls c - 3 scrolls of identify {unknown} e - a scroll of teleportation {unknown} h - a scroll of summoning {unknown} k - a scroll of poison {unknown} Potions g - a potion of ambrosia {unknown} j - a potion of mutation {unknown} l - a potion of resistance {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth * Level 2.5 Spellcasting * Level 5.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 48% 2x1d6 5% 1 Shock Conj/Air 48% 1d6 5% 1 Swiftness Air 2% N/A 41% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Airstrike Air 1% 2d(1-17) 83% 4 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Starburst Conj/Fire 6% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Qazlal Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Press: ? - help, Shift-Dir - straight line, p - gnoll The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 club! The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. You kill the gnoll! You finish channelling your searing ray. Your Conjurations skill increases to level 5! You have reached level 4! You feel agile. You see here a +0 club. Things that are here: a +0 club; a gnoll corpse Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +1 whip of electrocution (81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) Magic courses through your body. The gnoll hits you with a +1 whip of electrocution. * * * LOW HITPOINT WARNING * * * You are electrocuted! You die... #........ ....... #........ ........... #........ .............. ###........ ........$.... #.......... ............ #....###### ........... #.<..# ..$.......#########....###### ......._...g@.....†.......... ...........####...#....###### ####.!...#####...#....# ..........))g.#...#....# ######...####.#####....# #.... ..#........# # ..........#....##### # #.........g#.......# # ...#.#......#.......# # You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) 2 endoplasms 2 goblins (D:1) 2 hobgoblins 3 jackals (D:1) 3 kobolds (D:1) 2 quokkas 5 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:2) 3 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | silvy the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D:1 | Noticed a merfolk 2 | D:1 | Noticed a demonspawn 4 | D:1 | Noticed a dwarf 6 | D:1 | Noticed a barachi 6 | D:1 | Noticed a felid 8 | D:1 | Noticed an armataur 8 | D:1 | Noticed a ghoul 10 | D:1 | Noticed a demigod 10 | D:1 | Noticed an octopode 12 | D:1 | Noticed an oni 12 | D:1 | Noticed a vine stalker 14 | D:1 | Noticed a spriggan 16 | D:1 | Noticed a formicid 18 | D:1 | Noticed a vampire 18 | D:1 | Noticed a gargoyle 20 | D:1 | Noticed an elf 22 | D:1 | Noticed a human 22 | D:1 | Noticed a naga 24 | D:1 | Noticed a minotaur 24 | D:1 | Noticed a troll 26 | D:1 | Noticed a djinni 26 | D:1 | Noticed a draconian 28 | D:1 | Noticed a tengu 156 | D:1 | Found a faded altar of an unknown god. 225 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 379 | D:1 | Learned a level 2 spell: Searing Ray 764 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 1068 | D:2 | Found a stormy altar of Qazlal. 1119 | D:2 | Reached skill level 5 in Conjurations 1119 | D:2 | Reached XP level 4. HP: 7/30 MP: 1/7 1129 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_rooms, hellmonk_ecumenical_altar_inner_sanctum D:2: layout_basic, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.2 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Cast: Magic Dart | 44 | || 44 Searing Ray | 5 | 1 || 6 Use: Potion | | 1 || 1 Armour: Robe | 29 | 1 || 30 Dodge: Dodged | 36 | || 36