Seeded DCSS version 0.32.0-10-g6daa67bc45 (webtiles) character file.

Game seed: 13380493015921883663 (custom seed)

63 silvy the Conjurer (level 4, -1/30 HPs)
             Began as a Human Conjurer on Sept 7, 2024.
             Slain by a gnoll
             ... wielding a +0 club
              (5 damage)
             ... on level 2 of the Dungeon.
             The game lasted 00:04:38 (1310 turns).

silvy the Conjurer (Human Conjurer)                 Turns: 1310, Time: 00:04:39

Health: -1/30      AC:  2    Str:  8    XL:     4   Next: 9%
Magic:  7/7        EV: 11    Int: 26    God:    
Gold:   55         SH:  0    Dex: 11    Spells: 2/7 levels left

rFire   . . .        c - +0 short sword
rCold   . . .        (no shield)
rNeg    . . .        a - +0 robe
rPois   .            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    +            (no boots)
Will    .....        (no amulet)
Stlth   ++           f - +6 ring of intelligence
HPRegen 0.25/turn    i - ring of see invisible
MPRegen 0.10/turn

%: no passive effects
@: no status effects
A: explore regen
a: no special abilities


You were on level 2 of the Dungeon.
You visited 1 branch of the dungeon, and saw 2 of its levels.

You collected 55 gold pieces.

Inventory:

Hand Weapons
 c - a +0 short sword (weapon)
Armour
 a - a +0 robe (worn)
Jewellery
 f - a +6 ring of intelligence (left hand)
 i - a ring of see invisible (right hand)
Wands
 k - a wand of iceblast (8)
Scrolls
 d - 3 scrolls of identify {unknown}
 g - a scroll of teleportation {unknown}
 h - a scroll of summoning {unknown}
 j - a scroll of poison {unknown}
Potions
 e - a potion of ambrosia {unknown}
 l - a potion of mutation {unknown}


   Skills:
 - Level 2.0 Dodging
 - Level 2.0 Stealth
 * Level 2.2 Spellcasting
 * Level 5.2 Conjurations
 * Level 0.3 Fire Magic
 * Level 0.5 Air Magic


You had 2 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           100%       1d8       1%          1
b - Searing Ray           Conj           60%        2d6       1%          2
c - Foxfire               Conj/Fire      68%        2x1d7     3%          1
d - Shock                 Conj/Air       68%        1d7       3%          1

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Swiftness                Air            5%         N/A       26%         3
 Fulminant Prism          Conj/Alch      8%         3d6       34%         4
 Iskenderun's Mystic Bla  Conj/Tloc      16%        2d5 (+2d2 34%         4
 Airstrike                Air            2%         2d(1-17)  63%         4
 Starburst                Conj/Fire      8%         6d4       99%         6
 Plasma Beam              Fire/Air       2%         2x1d12    100%        6


Dungeon Overview and Level Annotations

Branches:
Dungeon (2/15)            

Altars:
Qazlal


Innate Abilities, Weirdness & Mutations

You regain HP and MP as you explore.

Message History

Aiming: Magic Dart (safe; 1% risk of failure)
Press: ? - help, Q - select action, (/) - cycle
Shift-Dir - straight line, f/p - hobgoblin
Aim: a hobgoblin (almost dead, 100% to hit)
The magic dart hits the hobgoblin.
You kill the hobgoblin!
There is an open door here.
You see here a hobgoblin corpse.
Found a stormy altar of Qazlal.
2 gnolls come into view.
The gnoll shouts! x2
The gnoll moves out of view.
You hear a shout!
A gnoll comes into view. It is wielding a +1 whip of electrocution.
You see here a dark potion.
Found 6 stones.
The gnoll closely misses you.
Casting: Magic Dart (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Searing Ray (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
The searing ray misses the gnoll. x2; The searing ray hits the gnoll.
The gnoll is lightly wounded.
(Press . to maintain the ray.)
The gnoll closely misses you.
The searing ray hits the gnoll.
The gnoll is lightly wounded.
The searing ray misses the gnoll. The gnoll barely misses you.
The searing ray hits the gnoll!
The gnoll is severely wounded.
The gnoll hits you with a +0 club. The gnoll closely misses you. x2
The searing ray hits the gnoll.
The gnoll is almost dead.
You finish channelling your searing ray.
The gnoll closely misses you. x2
The gnoll hits you with a +1 whip of electrocution.
You are electrocuted!!
Ouch! That really hurt!
* * * LOW HITPOINT WARNING * * *
Magic courses through your body. The gnoll hits you with a +0 club.
You die...

             .......
        #..............
        #...............
     ####.........$.....
#    #.................
#(.  #.................
#...##......$.......######
.........gg......_........
.........@g..........####.
......#########.!...##  #.
.....   ................#.
....    ########..g####.##
...            #...g.   #.
##            ......... #.
             #..........#.
             ..#.#......#.
            #..#.#......#.


You could see 3 gnolls.

Vanquished Creatures
  3 adders (D:2)
  A dart slug (D:2)
  2 endoplasms
  2 goblins (D:1)
  3 hobgoblins
  3 jackals (D:1)
  2 quokkas
  6 ball pythons
  3 bats (D:1)
  A frilled lizard (D:2)
  3 kobolds (D:1)
  3 rats
32 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | silvy the Human Conjurer began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 13/13 MP: 3/3
     2 | D:1      | Noticed a merfolk
     2 | D:1      | Noticed a demonspawn
     4 | D:1      | Noticed a dwarf
     6 | D:1      | Noticed a barachi
     6 | D:1      | Noticed a felid
     8 | D:1      | Noticed an armataur
     8 | D:1      | Noticed a ghoul
    10 | D:1      | Noticed a demigod
    10 | D:1      | Noticed an octopode
    12 | D:1      | Noticed an oni
    12 | D:1      | Noticed a vine stalker
    14 | D:1      | Noticed a spriggan
    16 | D:1      | Noticed a formicid
    18 | D:1      | Noticed a vampire
    18 | D:1      | Noticed a gargoyle
    20 | D:1      | Noticed an elf
    22 | D:1      | Noticed a human
    22 | D:1      | Noticed a naga
    24 | D:1      | Noticed a minotaur
    24 | D:1      | Noticed a troll
    26 | D:1      | Noticed a djinni
    26 | D:1      | Noticed a draconian
    28 | D:1      | Noticed a tengu
   185 | D:1      | Reached XP level 2. HP: 14/19 MP: 0/5
   553 | D:1      | Learned a level 2 spell: Searing Ray
   555 | D:1      | Learned a level 1 spell: Foxfire
   557 | D:1      | Learned a level 1 spell: Shock
   789 | D:1      | Found a faded altar of an unknown god.
   803 | D:1      | Reached XP level 3. HP: 23/24 MP: 3/6
  1006 | D:2      | Reached skill level 5 in Conjurations
  1053 | D:2      | Reached XP level 4. HP: 30/30 MP: 3/7
  1284 | D:2      | Found a stormy altar of Qazlal.
  1310 | D:2      | Slain by a gnoll

Illustrated notes

Levels and vault maps discovered:
D:1:      kb_arrival_jail, layout_rooms, hellmonk_ecumenical_altar_inner_sanctum
D:2:      layout_basic, basic_altar

Skill      XL: |  1  2  3 |
---------------+----------+-----
Conjurations   |        5 |  5.2
Dodging        |          |  2.0
Stealth        |          |  2.0
Spellcasting   |          |  2.2
Fire Magic     |          |  0.3
Air Magic      |          |  0.5

Action                     |  1- 3 |  4- 6 || total
---------------------------+-------+-------++-------
  Melee: Short sword       |    35 |       ||    35
   Cast: Magic Dart        |    34 |     6 ||    40
         Searing Ray       |     2 |     2 ||     4
    Use: Potion            |       |     1 ||     1
 Armour: Robe              |    33 |     3 ||    36
  Dodge: Dodged            |    37 |     7 ||    44