silvy Level 1 of the Dungeon (0, 0, D:1) a jackal skeleton a ball python skeleton (3, -6, D:1) a ring of wizardry (18, 3, D:1) a hobgoblin corpse (skeletalised by now) (18, 10, D:1) a +0 animal skin (26, 14, D:1) a +0 chain mail (31, -13, D:1) a rat corpse (skeletalised by now) (31, 8, D:1) a +0 scale mail (32, 11, D:1) a +0 leather armour (33, 0, D:1) 6 stones (39, -17, D:1) a jackal corpse (skeletalised by now) (40, -17, D:1) a jackal corpse (skeletalised by now) (54, -14, D:1) a bat skeleton Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (skeletalised by now) (0, 17, D:2) a +0 club a goblin corpse (skeletalised by now) (1, 16, D:2) a rat corpse (skeletalised by now) (1, 17, D:2) a +0 mace of holy wrath a +0 scale mail the human corpse of Terence (skeletalised by now) (4, 6, D:2) a +0 whip a kobold corpse (skeletalised by now) (13, 0, D:2) a +0 short sword (24, 22, D:2) a +0 robe (26, 21, D:2) a quokka skeleton (43, -5, D:2) an adder corpse (skeletalised by now) (44, 12, D:2) a hobgoblin corpse (skeletalised by now) (46, 15, D:2) a +0 spear (48, -1, D:2) a stone (53, 14, D:2) 4 stones Level 3 of the Dungeon (0, 0, D:3) 2 stones (2, -5, D:3) a staff of alchemy (7, 20, D:3) a +0 helmet (8, 9, D:3) a rat corpse (skeletalised by now) (9, 4, D:3) a +0 dagger (11, -13, D:3) a +0 short sword (13, 8, D:3) a ring of fire (13, 15, D:3) 8 stones (17, -2, D:3) a +0 club a goblin corpse (skeletalised by now) (27, -12, D:3) a +0 whip a kobold skeleton (35, 8, D:3) a +0 whip a +0 leather armour (35, 14, D:3) a +0 trident (36, 8, D:3) a +0 hand axe (37, 8, D:3) a +0 mace a +0 ring mail an orc skeleton (37, 9, D:3) a +0 dagger a +0 chain mail (40, -9, D:3) a +2 vampiric whip 4 poisoned darts (41, -9, D:3) a +0 dagger a +0 chain mail a +2 scythe of flaming a +0 robe an orc skeleton (43, 25, D:3) an adder corpse (skeletalised by now) (44, 4, D:3) a +0 ring mail (44, 6, D:3) a +2 helmet (49, 6, D:3) a +0 flail (49, 7, D:3) the +2 scale mail "Coydouk" {Harm Dex-2 SInv} Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. Harm: It increases damage dealt and taken. a +0 hand axe an orc corpse (skeletalised by now) (49, 9, D:3) a +0 falchion (50, 6, D:3) a +0 hand axe of flaming an orc corpse (skeletalised by now) (50, 20, D:3) a quokka corpse (skeletalised by now) (51, 5, D:3) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (51, 7, D:3) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (51, 8, D:3) a scarf of invisibility (54, -3, D:3) 3 javelins Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail (3, 4, D:4) a giant cockroach corpse (5, 20, D:4) a +0 dagger a +0 robe the elf corpse of Dowan (8, 9, D:4) a ball python corpse (9, 7, D:4) a +0 club a goblin corpse (9, 10, D:4) a scorpion corpse (30, 9, D:4) a ball python corpse (34, -11, D:4) a quokka corpse (skeletalised by now) (35, -14, D:4) an iguana corpse (skeletalised by now) a howler monkey corpse (skeletalised by now) (35, 5, D:4) a flux talisman (36, -11, D:4) a +4 flail of protection a +0 chain mail the human corpse of Edmund (skeletalised by now)