sipior Level 1 of the Dungeon (0, 0, D:1) a +0 robe (4, -12, D:1) a rat corpse (skeletalised by now) (6, -12, D:1) a ball python corpse (skeletalised by now) (7, -11, D:1) a quokka corpse (skeletalised by now) (10, -45, D:1) a ball python corpse (14, -46, D:1) 7 stones (15, -37, D:1) a book of Movement (17, -43, D:1) a +0 club 5 stones (17, -28, D:1) a +0 whip a stone (27, -12, D:1) a +0 club (33, -46, D:1) a hobgoblin corpse (38, -19, D:1) a bat corpse (skeletalised by now) (42, -51, D:1) a bat corpse (43, -12, D:1) a +0 hand axe (43, -11, D:1) a bat corpse (skeletalised by now) (46, -46, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 3 stones (33, -3, D:2) 5 stones (35, -8, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) the +0 ring mail "Restekor" {-Tele Str+3 Dex+4 Slay+3} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). -Tele: It prevents most forms of teleportation. (unseen) (0, 1, D:3) a ball python corpse (4, -4, D:3) a dart slug corpse (13, -7, D:3) a +0 club (19, -11, D:3) a +0 club