sipior Level 1 of the Dungeon (0, 0, D:1) a +0 long sword (6, 8, D:1) a +0 robe (8, 16, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (8, 17, D:1) a +0 dagger a jackal corpse (skeletalised by now) (8, 18, D:1) a jackal corpse (skeletalised by now) (11, -16, D:1) a +0 pair of boots (12, 3, D:1) a hobgoblin skeleton (13, 2, D:1) a rat skeleton (13, 9, D:1) 2 boomerangs (14, -6, D:1) a +0 short sword a kobold skeleton (19, -18, D:1) a +0 dagger (27, 20, D:1) a kobold corpse (skeletalised by now) (27, 25, D:1) a rat corpse (skeletalised by now) (30, 8, D:1) a hobgoblin skeleton (33, 2, D:1) a +0 scale mail (39, 9, D:1) a +0 short sword a goblin skeleton (40, -7, D:1) a rat corpse (skeletalised by now) (45, -7, D:1) a rat corpse (skeletalised by now) (45, 22, D:1) 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, -14, D:2) 5 stones (3, -9, D:2) a +0 ring mail (9, -3, D:2) a +0 dagger a kobold skeleton (10, -7, D:2) a +0 club a kobold skeleton (13, -16, D:2) a frilled lizard skeleton (15, -23, D:2) a +0 short sword (15, 3, D:2) a hobgoblin corpse (skeletalised by now) (17, 7, D:2) 5 stones (22, -18, D:2) an adder skeleton (29, -20, D:2) a +0 dagger a goblin skeleton (30, -23, D:2) 2 stones a +0 club a kobold skeleton (35, 5, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, -2, D:3) a +0 hand axe (1, 1, D:3) a +0 dagger (12, 15, D:3) a hobgoblin corpse (14, 11, D:3) a rat corpse (18, 16, D:3) 3 stones (21, 20, D:3) a potion of heal wounds (35, 1, D:3) a +0 trident (37, 7, D:3) a ball python corpse (skeletalised by now) (38, 8, D:3) the +1 leather armour "Fekeiwid" {rElec rN+ Int-3} Int-3: It affects your intelligence (-3). rElec: It insulates you from electricity. rN+: It protects you from negative energy. (41, -1, D:3) a bat corpse (skeletalised by now) (46, -7, D:3) a +0 dagger (59, 30, D:3) a +0 sling (67, 26, D:3) a +0 flail