siprus the Dungeon (0, 0, D) a +0 dagger a +0 robe (1, 0, D) a +0 dagger a +0 robe (3, 0, D) a +0 giant club a +0 giant spiked club (8, 0, D) a +0 flail a tomahawk (9, 0, D) a +0 dagger a +0 robe (10, 0, D) 2 tomahawks (11, 0, D) a tomahawk a +0 leather armour (14, 0, D) a +0 cloak (16, 0, D) a +2 scimitar of flaming a +4 quarterstaff of protection a +2 halberd of venom a +2 dire flail of crushing the +3 war axe of Plague {flame, *Slow +Fly rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It lets you fly. It may slow you when you take damage. a +2 rapier of distortion (17, 0, D) an uncursed staff of energy (19, -4, D) a death yak corpse (skeletalised by now) (20, -4, D) a death yak corpse (skeletalised by now) (47, -4, D) a +1 chain mail (48, -4, D) a +0 long sword (51, 0, D) a +0 giant club (52, -4, D) 2 potions of mutation