siprus the Dungeon (0, 0, D) a +0 dagger a +0 club a goblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (0, 7, D) a +0 giant club (0, 40, D) an uncursed staff of energy (0, 41, D) the +2 scimitar "Dragonslayer" {freeze, Fragile rPois MP+9 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It affects your magic capacity (+9). It will be destroyed if unequipped. It makes you more stealthy. the +4 quarterstaff of Binyotu {crush, *Noise rN+ MR+} It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your resistance to hostile enchantments. It may make noises in combat. a +2 halberd of protection a +2 dire flail of holy wrath a +3 war axe of venom