siprus the Dungeon (0, 0, D) a +0 short sword (0, 2, D) a +0 leather armour (0, 3, D) a +0 centaur barding (0, 5, D) a +2 scimitar of flaming a +4 quarterstaff of protection a +2 halberd of venom a +2 dire flail of protection the +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. a +2 rapier of electrocution (0, 6, D) an uncursed staff of energy (0, 39, D) a hound skeleton (0, 40, D) a +0 giant club an ogre skeleton (0, 46, D) a +0 club a kobold corpse (skeletalised by now)