siprus the Dungeon (0, 0, D) a +6 great sword (still there?) a bullfrog corpse (still there?) (0, 1, D) a +0 pair of gloves a +0 leather armour (0, 6, D) a +2 scimitar of holy wrath a +4 quarterstaff of speed the +2 halberd "Weorir" {antimagic, rPois rF+ rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It protects you from cold. It protects you from poison. a +2 morningstar of crushing a +3 war axe of freezing a +2 rapier of electrocution (0, 7, D) an uncursed staff of energy (0, 41, D) a +0 short sword (still there?) a +0 short sword (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) an adder corpse (still there?) an orc skeleton (still there?) (0, 47, D) a +0 club