siprus the Dungeon (0, 0, D) a +0 club a +0 leather armour 50 gold pieces an orc corpse (0, 1, D) a +0 scimitar a +0 chain mail 50 gold pieces (0, 2, D) a +0 dagger a +0 robe 50 gold pieces (0, 3, D) 50 gold pieces (0, 4, D) a +0 dagger (still there?) 50 gold pieces (still there?) (0, 5, D) a +0 whip (still there?) a +0 hand axe (still there?) (0, 6, D) a cursed -1 morningstar (still there?) 50 gold pieces (still there?) (2, -10, D) a +0 rapier a +0 leather armour (4, -2, D) 2 potions of mutation (4, 0, D) a box of beasts (4, 1, D) 17 poisoned needles (4, 28, D) a lindwurm corpse (skeletalised by now) (4, 36, D) 12 sling bullets (4, 43, D) a +0 cloak (4, 45, D) a +0 cloak (4, 46, D) a +0 pair of gloves (8, -10, D) a +0 short sword a +0 short sword (8, -2, D) a +0 flail a +0 giant spiked club (8, 30, D) an uncursed staff of energy (8, 31, D) a +0 short sword the +2 scimitar "Murmur" {venom, +Blink +Fly rC++ Dex-4} It poisons the flesh of those it strikes. It affects your dexterity (-4). It greatly protects you from cold. It lets you fly. It lets you blink. a +4 antimagic quarterstaff a +2 halberd of protection a +2 dire flail of draining a +1 broad axe of chopping (8, 34, D) a +0 plate armour (8, 36, D) a stone (8, 37, D) an arrow (8, 39, D) a +0 shortbow 27 arrows (8, 44, D) a +0 scale mail a +0 leather armour (8, 45, D) a +0 glaive