siprus the Dungeon (0, 0, D) a +0 leather armour (0, 2, D) a +0 lajatang the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. a +2 morningstar of protection a +3 war axe of chopping (0, 3, D) an uncursed staff of energy (0, 43, D) a +0 club a goblin skeleton