siprus the Dungeon (0, 0, D) a +0 club (6, 0, D) a jackal skeleton (7, 0, D) a +0 whip (40, 0, D) an uncursed staff of energy (41, 0, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. a +4 quarterstaff of protection a +2 halberd of protection a +2 dire flail of crushing the +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. (46, 0, D) a +0 leather armour