siprus the Dungeon (0, 0, D) 3 arrows (0, 2, D) a +0 broad axe a +0 ring mail a +0 buckler a tengu corpse (0, 6, D) a +0 trident a +0 chain mail (0, 8, D) a +0 leather armour an orc corpse a howler monkey corpse (0, 9, D) a +0 mace an orc corpse (0, 12, D) a +0 helmet a +0 leather armour (0, 15, D) a +0 short sword (still there?) a +0 short sword (still there?) a +2 scimitar of holy wrath (still there?) a +4 quarterstaff of speed (still there?) the +2 halberd of Stickiness {flame, +Fly rPois rF-} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It protects you from poison. It lets you fly. a +2 morningstar of crushing (still there?) a +1 broad axe of chopping (still there?) (0, 16, D) an uncursed staff of energy (0, 48, D) a +0 shortbow 15 arrows (0, 56, D) a +0 club a +0 whip