siprus the Dungeon (0, 0, D) a +0 club a +0 club (1, 0, D) a tomahawk (5, -4, D) a potion of mutation (7, 0, D) a +0 dagger a +0 robe (8, 0, D) a +0 whip 3 tomahawks (9, -4, D) a +0 leather armour (11, -4, D) 20 arrows a komodo dragon corpse (12, -4, D) a spiny frog corpse (still there?) a water moccasin corpse (still there?) (40, 0, D) an uncursed staff of energy (41, 0, D) a +2 scimitar of holy wrath a +4 quarterstaff of protection a +2 halberd of chopping a +2 morningstar of protection the +3 war axe "Eghadasa" {pain, Str-2 Int+2 Dex+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-2). It affects your intelligence (+2). It affects your dexterity (+5). (46, 0, D) a +0 leather armour (47, 0, D) a +0 giant club a cursed +0 giant club a two-headed ogre corpse (skeletalised by now) (48, 0, D) a +0 giant club a +0 giant club a +0 flail (55, 0, D) a cursed -1 shortbow 27 arrows (58, 0, D) a +0 dagger a +0 robe