siprus the Dungeon [Shop] Baqydoh's Weapon Boutique a +0 hunting sling (18 gold) a +0 mace (36 gold) 24 sling bullets (144 gold) a +0 long sword of holy wrath (99 gold) a +0 club (12 gold) a +0 rapier (48 gold) a +0 hand axe (36 gold) a +0 whip (30 gold) a +1 whip of electrocution (158 gold) a +0 hand axe (36 gold) [Shop] Utean's Weapon Shop a +0 hand axe (39 gold) a +0 dagger (26 gold) a +0 hand axe (39 gold) 18 stones (23 gold) a +1 spear of flaming (161 gold) a +0 trident (45 gold) a +10 blowgun (708 gold) a +0 club (13 gold) a +0 hand axe (39 gold) a +0 short sword (39 gold) a +0 mace (39 gold) [Shop] Zocraos's Gadget Boutique a sack of spiders (280 gold) a wand of paralysis (13) (210 gold) a wand of iceblast (10) (196 gold) a wand of digging (16) (560 gold) a lightning rod (4/4) (560 gold) a fan of gales (560 gold) a wand of flame (37) (273 gold) a wand of polymorph (12) (196 gold) (0, 0, D) a +0 flail a +0 chain mail (0, 1, D) a +0 giant club a cursed -3 giant club (0, 2, D) a +0 shortbow (0, 16, D) a +2 scimitar of holy wrath a +4 quarterstaff of speed a +2 halberd of venom a +2 morningstar of protection a +3 war axe of freezing the +2 rapier of the Turnip {flame, rElec rPois rF+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It insulates you from electricity. It protects you from poison. It lets you see invisible. (0, 17, D) an uncursed staff of energy (0, 56, D) a +0 dagger 4 stones (0, 61, D) a stone (4, 1, D) a +0 helmet (4, 2, D) a +0 helmet (4, 4, D) a +0 pair of boots (4, 9, D) a +0 trident (4, 11, D) 20 stones (6, 4, D) a cursed -1 giant club a +0 robe (6, 16, D) a -2 glaive a +2 animal skin (8, 8, D) a +0 dagger a +0 robe (8, 10, D) a cursed -2 dagger a +0 robe (8, 11, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a cursed +0 dagger a +2 robe of fire resistance (8, 12, D) a +0 dagger a +1 robe of cold resistance (8, 14, D) a +0 dagger a +0 robe (8, 15, D) a +0 dagger a +0 robe (8, 16, D) a +0 dagger a +0 robe (8, 17, D) a +0 dagger a +0 robe (8, 18, D) a +0 dagger a +0 robe (8, 19, D) a +0 dagger a +0 robe (8, 20, D) a +0 dagger a +0 robe (8, 28, D) a +0 long sword a +0 chain mail a +0 dire flail a +0 plate armour (8, 30, D) a +0 dire flail a +0 chain mail (8, 31, D) a +0 trident a +0 plate armour (8, 32, D) a +0 hand axe a +0 scimitar 6 tomahawks a +0 chain mail a +0 long sword a +0 plate armour a +0 hand axe a +0 chain mail (8, 33, D) a +0 dire flail a +0 plate armour a +3 great sword a +0 plate armour a +0 war axe a +0 plate armour 150 gold pieces (8, 34, D) 2 tomahawks a +0 scimitar a +0 plate armour (8, 35, D) a +0 war axe a +0 chain mail (8, 42, D) a +0 mace a cursed +0 leather armour 100 gold pieces (8, 43, D) a +0 dagger a +0 robe (8, 44, D) a cursed -1 mace a +0 leather armour (8, 45, D) a +0 leather armour a +0 hand axe a +0 dagger (8, 46, D) a cursed +0 dire flail a +0 chain mail a +0 scale mail (8, 47, D) a +0 robe a +0 dagger a +3 great mace a +0 chain mail a +0 halberd a +0 plate armour (10, 0, D) a +0 pair of boots a +0 robe a +0 dagger (12, 13, D) a +0 dagger (still there?) a basilisk corpse (skeletalised by now) (still there?) (12, 14, D) a +0 arbalest (unseen) (12, 15, D) a bullfrog skeleton (12, 16, D) a +0 whip (unseen) (12, 17, D) a +0 long sword a +0 ring mail a +2 buckler a tengu skeleton (12, 18, D) a +0 robe a +0 shortbow (12, 20, D) a +0 dire flail a +0 dire flail a +1 dire flail of protection a +0 dire flail (12, 26, D) a potion of mutation (12, 32, D) a +3 chain mail (12, 33, D) a +1 pair of boots (12, 34, D) a +1 pair of boots of stealth (12, 37, D) a +1 cloak a +3 scale mail (12, 39, D) a +3 dire flail (12, 40, D) a +1 double sword (12, 41, D) a +3 quick blade (12, 42, D) the +5 hand crossbow "Haty" {penet, rElec Str+5 Dex+4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+5). It affects your dexterity (+4). It insulates you from electricity. (12, 43, D) a +0 triple sword (12, 44, D) a +0 triple crossbow (12, 45, D) the +3 morningstar "Deilor" {crush, +Blink rC- MR++ Stlth+} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you blink. It makes you more stealthy. (12, 46, D) the cursed +2 dire flail of Doors {protect, MR+ Str+4 Dex+4} It protects the one who uses it against injury (+AC on strike). It affects your strength (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (12, 48, D) a +3 ring of dexterity a +2 ring of evasion (12, 50, D) an uncursed ring of poison resistance