siprus the Dungeon (0, 0, D) a killer bee corpse (0, 5, D) a +2 dire flail (unseen) (0, 13, D) a +0 robe a +5 war axe a +0 dagger an orc skeleton a sky beast corpse (0, 14, D) a +0 giant spiked club a +1 scale mail (0, 15, D) a +0 helmet (0, 17, D) a +0 lajatang the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. a +2 dire flail of crushing a +3 war axe of chopping a +2 rapier of venom (0, 57, D) 2 stones (0, 58, D) a +0 dagger (0, 59, D) a +0 dagger (0, 61, D) a +0 club (0, 62, D) 2 stones