siprus the Dungeon (0, 0, D) a +0 giant club a +0 giant spiked club (0, 1, D) a +1 chain mail (0, 2, D) a +0 hand axe a +0 helmet (0, 4, D) the +2 scimitar of Quntiol {elec, Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you more stealthy. a +4 quarterstaff of speed a +2 morningstar of crushing a +1 broad axe of freezing the +2 rapier of Nuskumei {distort, +Rage rN++ Str-4 Int+3} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (-4). It affects your intelligence (+3). It greatly protects you from negative energy. It lets you go berserk. (0, 39, D) a +0 flail (0, 44, D) a +0 dagger 5 stones (4, 28, D) a bullfrog corpse (4, 36, D) a +0 whip