siprus the Dungeon (0, 0, D) a +0 club (0, 5, D) a +0 whip (0, 40, D) a +2 scimitar of flaming a +4 quarterstaff of speed a +2 halberd of venom a +1 vampiric broad axe a +2 rapier of draining (0, 42, D) a +0 cloak (0, 43, D) a +1 scale mail (0, 47, D) a +0 halberd a +0 plate armour