siprus Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (3, 7, D:1) a cursed -3 hand axe (5, -15, D:1) a +0 dagger (7, -39, D:1) a +0 halberd (7, 8, D:1) 18 stones (19, -22, D:1) a +0 dagger (23, -15, D:1) 21 arrows (31, -46, D:1) a +0 leather armour (37, -39, D:1) a +0 short sword 4 stones (37, -38, D:1) a +0 whip 2 stones (37, -34, D:1) a stone (37, -32, D:1) 2 stones (37, -23, D:1) a +0 leather armour (47, -23, D:1) 23 stones (53, -5, D:1) a cursed -2 ring mail (56, -34, D:1) a +2 vampiric dagger (58, -51, D:1) a +0 robe (59, -52, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a stone (0, 21, D:2) a +0 spear (1, 42, D:2) 17 arrows (2, 40, D:2) a +0 club (17, 6, D:2) a stone (18, 6, D:2) a stone (19, 6, D:2) a stone (24, 6, D:2) a +0 spear 21 stones (29, 6, D:2) a stone (30, -4, D:2) a +0 dagger (33, 6, D:2) a +0 hunting sling 16 stones (34, 14, D:2) a +0 dagger (34, 19, D:2) 20 stones (36, 26, D:2) a +0 whip a +0 spear (38, 39, D:2) a +0 hunting sling (42, 36, D:2) a +0 dagger (47, -2, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, -17, D:3) 2 javelins (2, 1, D:3) a +0 club (7, 13, D:3) a +0 dagger (8, 0, D:3) 8 needles of paralysis (8, 11, D:3) a stone (11, 0, D:3) a +0 leather armour (25, -6, D:3) a +0 dagger (28, 14, D:3) 3 stones (29, 11, D:3) a +0 dire flail (29, 13, D:3) 4 stones (29, 14, D:3) a stone (31, 11, D:3) a stone (32, 8, D:3) a +0 hunting sling 17 stones (32, 10, D:3) a stone (32, 18, D:3) a +0 dagger (33, 23, D:3) a +0 club Level 4 of the Dungeon (0, 4, D:4) 8 gold pieces (0, 5, D:4) a +0 scale mail (8, 10, D:4) 18 stones (23, 6, D:4) the +10 hand axe "Orb Guardian's Doom" {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy.