siprus Level 1 of the Dungeon (0, 0, D:1) 11 arrows (4, 41, D:1) 15 arrows (5, 6, D:1) a +0 dagger (7, 7, D:1) a +0 club (8, 6, D:1) a stone (10, 7, D:1) a stone (11, 6, D:1) a stone (17, -8, D:1) 21 stones (17, 13, D:1) 22 arrows (26, 36, D:1) a +0 spear (27, 17, D:1) a +0 dagger (28, 0, D:1) a +0 club (32, 25, D:1) 14 stones (33, 36, D:1) 28 stones (51, -6, D:1) 10 stones (51, 0, D:1) 28 arrows (54, 25, D:1) 12 sling bullets Level 2 of the Dungeon (8, 27, D:2) 15 bolts (17, 33, D:2) a +1 vampiric hand axe (20, 3, D:2) a +0 robe (21, 5, D:2) a +0 spear (23, -1, D:2) a +0 spear (29, 3, D:2) 4 large rocks (32, 12, D:2) a +0 robe a +4 quarterstaff of chaos (34, 11, D:2) a +0 mace (41, -6, D:2) a +0 short sword (42, -10, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 2 throwing nets (5, 10, D:3) a +0 trident 15 stones (7, 26, D:3) 24 stones (8, 9, D:3) a stone (9, 9, D:3) a stone (10, 9, D:3) a stone (12, 8, D:3) a stone (19, 8, D:3) a +0 dagger a +0 robe (34, 29, D:3) 19 stones (35, 14, D:3) a +0 dagger of venom (39, 25, D:3) 24 arrows (41, -8, D:3) a +0 short sword (42, 13, D:3) a +0 club (46, -8, D:3) 21 arrows (48, -3, D:3) a +0 club a +0 hand axe (49, -3, D:3) a +0 mace (63, -4, D:3) a +0 chain mail Level 4 of the Dungeon [Shop] Zaxos's Weapon Shoppe a +0 spear (42 gold) a +2 short sword of electrocution (273 gold) a +0 hand crossbow (49 gold) a +0 flail (49 gold) the cursed +3 long sword of the Vaults {elec, *Noise rF+ rN+++ MP+9} (995 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It renders you almost immune to negative energy. It affects your magic capacity (+9). It may make noises in combat. It has a curse placed upon it. a +0 hunting sling (21 gold) 13 bolts (36 gold) 23 stones (32 gold) a +0 hunting sling (21 gold) a +0 war axe (49 gold) a +1 war axe of electrocution (219 gold) 18 arrows (50 gold) (0, 0, D:4) a +0 dagger (1, 1, D:4) a +0 club (1, 2, D:4) a +0 club (3, -6, D:4) a +0 leather armour (10, 22, D:4) a +0 battleaxe (21, -12, D:4) a +0 ring mail (24, -15, D:4) a +0 trident a +0 chain mail (25, 3, D:4) a +0 club a +0 club (26, 3, D:4) a +0 dagger (26, 4, D:4) 3 stones (26, 5, D:4) a cursed -3 club a +0 club a cursed +0 hunting sling a +0 dagger 13 stones (27, 5, D:4) a +0 giant club a +2 spear of piercing a +0 animal skin a +0 helmet (30, -3, D:4) 4 large rocks (46, -12, D:4) 18 stones (47, 10, D:4) a +0 robe (49, 16, D:4) a cursed +0 war axe (54, 3, D:4) an uncursed ring of ice Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (7, 8, D:5) 19 stones (12, 18, D:5) 2 tomahawks (12, 29, D:5) 27 sling bullets (14, 30, D:5) 18 arrows a +0 shortbow (16, 30, D:5) 2 arrows (17, 30, D:5) an arrow (20, 31, D:5) an arrow (25, 16, D:5) a +0 leather armour (26, 11, D:5) a cursed -2 mace (32, 20, D:5) 16 stones (34, 31, D:5) 14 sling bullets (35, 12, D:5) a +0 shortbow 7 arrows (35, 14, D:5) a +0 scythe a +0 robe (37, 32, D:5) a +0 mace (38, 11, D:5) 10 arrows (42, 9, D:5) 2 arrows (46, 19, D:5) 17 bolts (46, 22, D:5) a +0 flail Level 6 of the Dungeon (0, 0, D:6) 2 stones (1, 0, D:6) a stone (3, 1, D:6) a stone (7, 2, D:6) 21 stones (10, -14, D:6) a +0 blowgun (12, 17, D:6) an arrow (12, 18, D:6) an arrow (12, 19, D:6) an arrow (12, 20, D:6) a +0 shortbow 11 arrows (13, -1, D:6) a +0 leather armour (13, 16, D:6) 2 arrows (18, -3, D:6) a +0 flail a +0 scale mail (21, -4, D:6) a +0 morningstar (22, -4, D:6) a +0 dagger a +0 robe of magic resistance a +0 falchion (37, -22, D:6) a +0 giant club (49, -28, D:6) a +0 spear (49, -18, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) 24 stones (0, 13, D:7) 29 arrows (1, 7, D:7) a +2 flail of crushing a +0 leather armour (1, 8, D:7) a +0 dagger a +0 ring mail a +0 club (2, 7, D:7) a +0 falchion a cursed -2 dagger (5, 23, D:7) 10 arrows (6, 28, D:7) a potion of ambrosia (9, 30, D:7) 16 bolts (24, 26, D:7) a +0 war axe Level 8 of the Dungeon (0, 0, D:8) a +0 spear of venom (0, 1, D:8) the +9 glaive of the Tomato {flame, +Inv Str-2 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-2). It affects your dexterity (+2). It lets you turn invisible. (1, -1, D:8) the ring of Suorph {rElec rPois rC++ rN+ Dex-3} [ring of positive energy] It affects your dexterity (-3). It greatly protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. (1, 0, D:8) a +0 hand axe of draining (1, 1, D:8) a +0 hand crossbow of flaming (2, 0, D:8) an uncursed staff of power (2, 1, D:8) a +2 halberd of protection (3, 2, D:8) a +1 broad axe of chopping (unseen) (13, 5, D:8) 15 poisoned needles (14, -12, D:8) 24 arrows (18, 8, D:8) a +0 hand axe (18, 9, D:8) a +0 dagger a +0 robe (19, 8, D:8) a +0 leather armour a +0 hand axe a +0 leather armour (20, 9, D:8) a +0 hand axe a +0 ring mail an orc corpse (24, -18, D:8) 28 arrows (33, -7, D:8) 16 arrows (35, -5, D:8) 13 arrows (36, -13, D:8) a +0 short sword a +2 cloak of invisibility (38, -5, D:8) a +0 battleaxe a +0 plate armour (39, -22, D:8) a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (39, -21, D:8) a +0 leather armour (39, -20, D:8) a +0 glaive a +0 chain mail (39, -6, D:8) a +0 dagger (40, -25, D:8) 23 arrows (40, -18, D:8) a +0 shortbow 23 arrows (40, -16, D:8) a +0 leather armour (40, -7, D:8) a +0 club (42, 10, D:8) a +0 trident (57, -21, D:8) a +4 morningstar the Ecumenical Temple