sirjames Level 1 of the Dungeon (0, 0, D:1) 18 stones (2, 9, D:1) a +0 hunting sling (2, 14, D:1) a +0 scale mail (3, 22, D:1) a +0 short sword (8, -1, D:1) a +0 hunting sling (13, 9, D:1) a +0 club (13, 28, D:1) a +0 short sword (21, 10, D:1) 15 stones (24, 17, D:1) a +0 club (29, 3, D:1) a +0 robe (31, -1, D:1) a +0 short sword (35, -26, D:1) a throwing net (37, -18, D:1) a cursed -3 club Level 2 of the Dungeon (3, -15, D:2) a +0 club (6, 30, D:2) a +0 club (7, -8, D:2) a +0 club (10, -9, D:2) a +0 dagger (12, 33, D:2) a +0 dagger (13, -18, D:2) 6 javelins (28, 13, D:2) 16 stones (29, 13, D:2) 23 stones (31, 4, D:2) 15 stones Level 3 of the Dungeon (2, -18, D:3) a cursed -1 club (8, -31, D:3) a +0 club (10, -8, D:3) 6 javelins (24, -20, D:3) a +0 leather armour (27, 7, D:3) a +0 club (31, 12, D:3) a +0 club (37, 3, D:3) 3 stones (41, 3, D:3) a stone (42, -17, D:3) a +0 club (42, -7, D:3) a +0 dagger (44, -7, D:3) a +0 dagger (44, 3, D:3) a +0 short sword (54, 9, D:3) a +0 robe Level 4 of the Dungeon [Shop] Juchacar's Antique Weapon Boutique a +0 long sword (80 gold) the +4 glaive of the Ship {drain, +Rage rF+ rN+ Str+4} (1421 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from fire. It protects you from negative energy. It lets you go berserk. a +4 glaive of protection (685 gold) a +0 flail (80 gold) a +0 trident (80 gold) a +0 war axe (80 gold) the +7 arbalest of Wayssibbu {vorpal, Str+2 Dex+3} (1361 gold) Any bolt fired from it inflicts extra damage. It affects your strength (+2). It affects your dexterity (+3). a +0 trident (80 gold) the +7 mace of Variability {chain chaos} (1380 gold) Each time it hits an enemy it has a different, random effect. (0, 0, D:4) 29 stones (4, 7, D:4) a +0 hand axe a +0 chain mail (4, 8, D:4) a cursed +0 hand axe (4, 9, D:4) a +0 dagger a +0 robe (30, -16, D:4) a cursed -1 quarterstaff (32, -14, D:4) a +0 hunting sling (35, -13, D:4) 15 gold pieces