Version: Dungeon Crawl Stone Soup 0.19-a0-16-g2b77abf Platform: unix Bits: 64 Game mode: tutorial Tiles: online Command line: /usr/games/crawl-git-2b77abf2bd -name skandix -rc /dgldir/rcfiles/crawl-git/skandix.rc -macro /dgldir/rcfiles/crawl-git/skandix.macro -morgue /dgldir/morgue/skandix/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/skandix:2016-04-30.12:42:58.sock -await-connection RC options: restart_after_game = false Crash caused by signal #13: Broken pipe Obtained 16 stack frames. /usr/games/crawl-git-2b77abf2bd(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x66b1c3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-2b77abf2bd(_Z13do_crash_dumpv+0x330) [0x674740]: do_crash_dump() /usr/games/crawl-git-2b77abf2bd(_Z20crash_signal_handleri+0x74) [0x66b444]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x351c0) [0x7f9a47c9b1c0]: /lib/x86_64-linux-gnu/libc.so.6(__write+0x10) [0x7f9a47d41fa0]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_write+0x43) [0x7f9a47cda503]: /lib/x86_64-linux-gnu/libc.so.6(+0x73bc3) [0x7f9a47cd9bc3]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_xsputn+0x186) [0x7f9a47cdab16]: /lib/x86_64-linux-gnu/libc.so.6(fputs+0x94) [0x7f9a47cd0454]: /usr/games/crawl-git-2b77abf2bd(_Z3endibPKcz+0x335) [0x715285]: end(int, bool, char const*, ...) /usr/games/crawl-git-2b77abf2bd(_Z9save_gamebPKc+0x166) [0x734b36]: save_game(bool, char const*) /usr/games/crawl-git-2b77abf2bd() [0xc065fc] /usr/games/crawl-git-2b77abf2bd() [0xc076e5] /usr/games/crawl-git-2b77abf2bd(main+0x2ef) [0x5c412f]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf5) [0x7f9a47c87b45]: /usr/games/crawl-git-2b77abf2bd() [0x5c424c] /usr/bin/gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 4.9.2 on Apr 30 2016 at 00:14:53 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-2b77abf2bd/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-2b77abf2bd/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-2b77abf2bd/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: tutorial_lesson1 Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 1 at (17, 30): feature (stone_stairs_up_i) Marker 8 at (43, 22): feature (stone_stairs_up_iii) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn how to move around and explore a level. You can move with the [arrow keys]. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a staircase leading out of the dungeon. You're doing great! Now, explore a bit until you reach the next blue square. You can move diagonally with the [number pad] (try Numlock on/off) [vi keys] Numpad: 7 8 9 vi-keys: y k u \|/ \|/ 4-.-6 h-.-l /|\ /|\ 1 2 3 b j n There are no items here. There are no items here. A quicker way to “run” through a corridor is to press [Shift] along with the [number pad] (try Numlock on/off) or [vi keys]. Found a stone staircase leading down. When standing on a staircase leading downwards, you can enter the next level with [>]. There is a stone staircase leading down here. When standing on a staircase leading downwards, you can enter the next level with [>]. There is a stone staircase leading down here. When standing on a staircase leading downwards, you can enter the next level with [>]. There is a stone staircase leading down here. You can't go up here! You climb downwards. A new level! To begin with, head over to that door to the right. Also, remember: You can reread old messages with [Ctrl-P]. There is a stone staircase leading up here. You can open a closed door by walking into it. Unknown command. Unknown command. Unknown command. You open the door. There is an open door here. You open the door. There is an open door here. To close an open door, press [C]. Why would you want to do that? Why would you want to do that? Why would you want to do that? Note how you can move through shallow but not through deep water. Why would you want to do that? Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? As you open the door, it creaks loudly! Found a stone staircase leading up. There is an open door here. When standing on a staircase leading upwards, you can enter the previous level with [<]. There is a stone staircase leading up here. You don't know any spells. You climb upwards. What's this? To find out where you are, have a look at the minimap to the right of the screen. You can enter the overmap view with [X] and then move the cursor around to look around the level. You also can travel wherever your cursor is pointing by pressing [.] or [Enter]. Press [Escape] to return to the normal game mode. There is a stone staircase leading down here. Exploring manually can get tedious after a while, so you might want to let that happen automatically. Try it by pressing [o]. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 0, need_save: 1, saving_game: 1, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_MOVE_LEFT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [skandix] Species: High Elf Job: Fighter HP: 16/16; mods: 0/0 MP: 4/4; mod: 2 Stats: 15 (15) 11 (11) 14 (14) Position: (57, 47), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 44 | 3 | 301 | 1/200 Short Blades | | 1 | 0 | 0 | 0 | 0/35 Long Blades | | 1 | 0 | 0 | 0 | 0/35 Axes | | 1 | 0 | 0 | 0 | 0/70 Maces & Flails | | 1 | 0 | 0 | 0 | 0/70 Polearms | | 1 | 0 | 0 | 0 | 0/70 Staves | | 1 | 0 | 0 | 0 | 0/50 Slings | | 1 | 0 | 0 | 0 | 0/70 Bows | | 1 | 0 | 0 | 0 | 0/29 Crossbows | | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 44 | 2 | 301 | 123/178 Dodging | X | 1 | 0 | 0 | 0 | 0/42 Stealth | X | 1 | 0 | 0 | 0 | 0/35 Shields | | 1 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 1 | 12 | 1 | 151 | 81/142 Spellcasting | X | 1 | 0 | 0 | 0 | 0/42 Conjurations | | 1 | 0 | 0 | 0 | 0/42 Hexes | | 1 | 0 | 0 | 0 | 0/50 Charms | | 1 | 0 | 0 | 0 | 0/35 Summonings | | 1 | 0 | 0 | 0 | 0/59 Necromancy | | 1 | 0 | 0 | 0 | 0/70 Translocations | | 1 | 0 | 0 | 0 | 0/42 Transmutations | | 1 | 0 | 0 | 0 | 0/42 Fire Magic | | 1 | 0 | 0 | 0 | 0/50 Ice Magic | | 1 | 0 | 0 | 0 | 0/50 Air Magic | | 1 | 0 | 0 | 0 | 0/35 Earth Magic | | 1 | 0 | 0 | 0 | 0/70 Poison Magic | | 1 | 0 | 0 | 0 | 0/70 Invocations | | 1 | 0 | 0 | 0 | 0/42 Evocations | | 1 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #59: 1 Mutations: Inventory bugs: Equipment: eq slot #6, inv slot #0: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: # ♣. ♣♣♣ ♣..♣♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣@...>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (17, 30): {{{{ CLASS: OneWayStair props: dst: tutorial_lesson1 onclimb: CLASS: FunctionWrapper name: tutorial1.exit fn: [type function] }}}} Lua marker 2 at (24, 30): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial1 go_on exit: false }}}} Lua marker 3 at (31, 37): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial1 diagonal exit: false }}}} Lua marker 4 at (36, 32): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial1 downstairs exit: false }}}} Lua marker 5 at (36, 42): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial1 shiftmove exit: false }}}} Lua marker 6 at (43, 22): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial1 tutorial_end exit: false }}}} Lua marker 7 at (43, 22): {{{{ CLASS: OneWayStair props: dst: tutorial_lesson1 onclimb: CLASS: FunctionWrapper name: tutorial1.win fn: [type function] desc: exit from the tutorial }}}} Lua marker 9 at (50, 23): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial1 autoexplore_announce exit: false }}}} Lua marker 10 at (54, 35): {{{{ CLASS: FogMachine pow_min: 10 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 colour: triggerers: 1: CLASS: DgnTriggerer countdown: 7 type: turn buildup_turns: 0 sub_type: countdown delay_min: 10 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 tile: kill_cat: other activated: true activating: false excl_rad: 1 buildup_turns: 1 size_buildup_amnt: 0 name: spread_buildup_amnt: 0 cloud_type: steam props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 11 at (54, 39): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial1 exclusion exit: false }}}} Lua marker 12 at (58, 47): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial1 autoexplore exit: false }}}} Lua marker 13 at (61, 47): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial1 levelmap exit: false }}}} >>>>>>>>>>>>>>>>>>>>>>