Dungeon Crawl Stone Soup version 0.17-a0-1951-g62301d3 (webtiles) character file. 9 skelma the Magician (level 2, 19/19 HPs) Began as a Demonspawn Wizard on Oct 2, 2015. Quit the game on level 1 of the Dungeon. The game lasted 00:01:09 (475 turns). skelma the Magician (Demonspawn Wizard) Turns: 475, Time: 00:01:09 Health: 19/19 AC: 4 Str: 7 XL: 2 Next: 3% Magic: 6/6 EV: 12 Int: 19 God: Gold: 0 SH: 0 Dex: 11 Spells: 1 memorised, 6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Clarity . a - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . b - +0 hat rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: yellow scales 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls e - a scroll of magic mapping {unknown} Potions f - a potion of haste {unknown} Books c - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles d - a bread ration Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting * Level 1.3 Conjurations Level 1.0 Summonings Level 0.8 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 10% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in yellow scales (AC +2). Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded) The magic dart hits the bat. The bat is severely wounded. The bat hits you but does no damage. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded) The magic dart hits the bat. You kill the bat! You have reached level 2! Your demonic ancestry asserts itself... Yellow scales grow over part of your body. You start resting. Magic restored. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #. #...##### #.......# #@# #.# #.. #.# #..## #.# ########## ...# #.# #........# #).# #.#######.######.# #..# #.#............... #..# #.#.#####.......>. #..###.#.##..#......... There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) 2 kobolds (D:1) A ball python (D:1) 2 bats (D:1) 2 giant newts (D:1) A goblin (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | skelma the Demonspawn Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 424 | D:1 | Gained mutation: You are partially covered in yellow scales (AC +2). [demonic ancestry] 424 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/6 475 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_chase Action || total -------------------------++------- Melee: Unarmed || 11 Cast: Magic Dart || 21