skelma Level 1 of the Dungeon (0, 0, D:1) a +0 club (-33, 6, D:1) 15 stones (-35, 8, D:1) a +0 shield (-45, 9, D:1) a +0 short sword 3 stones (-43, 11, D:1) a stone (12, 13, D:1) a +0 short sword (-46, 16, D:1) a +0 plate armour (-20, 16, D:1) a +0 club (-34, 21, D:1) a +0 club (-40, 22, D:1) a +0 dagger (-42, 23, D:1) a stone (-37, 25, D:1) a stone (-35, 25, D:1) 3 stones (-34, 26, D:1) a +0 dagger (-5, 34, D:1) 2 potions of degeneration (-31, 37, D:1) a +0 whip (-19, 38, D:1) 3 stones (-12, 38, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 shield (11, 5, D:2) a +0 club (4, 15, D:2) 23 stones (25, 16, D:2) a +0 ring mail (8, 19, D:2) a +0 short sword (4, 20, D:2) a +0 dagger a +0 hunting sling 22 stones (5, 20, D:2) a +0 club (-8, 27, D:2) a +0 robe (32, 33, D:2) a +1 dagger of speed a stone (-2, 34, D:2) a +0 robe (11, 37, D:2) a +0 club (-7, 39, D:2) a cursed +0 ring mail (34, 41, D:2) a +0 club (-6, 42, D:2) a +0 dagger (5, 47, D:2) 13 stones Level 3 of the Dungeon (0, 0, D:3) a stone (-19, 6, D:3) a +0 short sword (-37, 9, D:3) a +0 club (-9, 15, D:3) a +0 dagger (-37, 16, D:3) 16 stones (-36, 16, D:3) 2 stones (-35, 18, D:3) 2 stones (-35, 19, D:3) a +0 club a +0 hunting sling 15 stones (-46, 20, D:3) a +0 spear (-35, 22, D:3) a stone (-45, 25, D:3) an uncursed ring of ice (-48, 28, D:3) a stone (-30, 29, D:3) a +0 mace (-48, 30, D:3) 3 stones (-13, 30, D:3) a +0 falchion (-14, 31, D:3) a +0 trident (-44, 45, D:3) a +0 club (4, 45, D:3) a +0 quarterstaff (2, 46, D:3) 2 stones (4, 46, D:3) a stone (8, 46, D:3) a +0 hunting sling 6 stones (4, 47, D:3) a +0 club (-32, 56, D:3) 25 bolts 23 stones Level 4 of the Dungeon [Shop] Nokan's Antique Weapon Shoppe a +0 long sword (70 gold) the +10 rapier "Vaot" {flame, rC+ MR- Str+3} (180 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It protects you from cold. It affects your resistance to hostile enchantments. the +6 shillelagh "Devastator" {shatter} (760 gold) a +0 hand axe (60 gold) a +0 scimitar (80 gold) a +0 falchion of holy wrath (60 gold) a +1 war axe of electrocution (70 gold) a +0 rapier (80 gold) a +0 blowgun (50 gold) a +0 rapier of speed (80 gold) a +0 flail (70 gold) a +0 short sword (60 gold) (-12, 2, D:4) a scroll of noise (-20, 9, D:4) 25 arrows (13, 17, D:4) a cursed -3 giant club (5, 18, D:4) 25 stones (6, 24, D:4) a potion of degeneration (-1, 26, D:4) a scroll of random uselessness (-12, 27, D:4) a +0 scimitar Level 5 of the Dungeon [Shop] Bus Ruos's Antique Weapon Emporium the +7 hunting sling of Jaloixy {venom, rElec rF- rC+ Stlth+} (182 gold) It poisons the ammo it fires. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It makes you more stealthy. a +0 halberd (112 gold) a +0 halberd (112 gold) a +0 mace (84 gold) a +0 hand axe (84 gold) a +0 quarterstaff (112 gold) a +0 quarterstaff (112 gold) a cursed -1 hunting sling (42 gold) a +0 great mace (182 gold) (0, 0, D:5) a cursed -2 giant club (13, 13, D:5) a +1 mace of crushing (16, 15, D:5) a +0 spear (15, 16, D:5) a +0 whip a +0 flail (16, 16, D:5) a +0 spear (-24, 17, D:5) a +0 ring mail a +0 flail (4, 17, D:5) a +0 spear (-24, 18, D:5) 3 tomahawks a +0 mace (-23, 18, D:5) a tomahawk (-17, 18, D:5) a tomahawk (-18, 23, D:5) 24 stones (20, 39, D:5) a +0 robe (-26, 41, D:5) a +0 robe (17, 41, D:5) a +0 trident (-5, 42, D:5) a +0 giant spiked club (15, 44, D:5) a +0 rapier (-20, 45, D:5) 13 stones (-26, 46, D:5) a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) a +0 war axe (7, 2, D:6) a +0 leather armour (-1, 3, D:6) a +0 shortbow 7 arrows (-1, 6, D:6) 2 arrows (-1, 7, D:6) 4 arrows (0, 7, D:6) 2 arrows (-35, 8, D:6) a +0 spear (-33, 8, D:6) a +0 hand axe a +0 chain mail (-32, 8, D:6) a +0 short sword a +0 scale mail (11, 13, D:6) a +0 rapier (-23, 15, D:6) 7 bolts (-28, 20, D:6) a +0 dagger a +0 robe (-27, 20, D:6) a +0 dagger a +0 leather armour (-27, 21, D:6) a +0 flail the +3 ring mail of the Vestibule of Hell {-Tele rElec SInv} It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. (-17, 21, D:6) a +0 leather armour (2, 24, D:6) 8 javelins (-28, 25, D:6) a +0 robe (-26, 36, D:6) a +0 flail a +0 spear (-24, 39, D:6) a +2 whip of venom Level 7 of the Dungeon (0, 0, D:7) 15 poisoned needles (38, 3, D:7) a tomahawk (39, 3, D:7) a +0 dagger a +0 robe (40, 3, D:7) a tomahawk a +0 mace (10, 5, D:7) a +0 dagger (34, 9, D:7) a +0 leather armour (-25, 14, D:7) a +0 giant club (-5, 21, D:7) a +0 dagger (28, 21, D:7) a +0 giant club a +0 short sword (-5, 22, D:7) a +0 club a +0 dagger a +0 robe (-4, 22, D:7) a +0 halberd 7 tomahawks a +0 plate armour (29, 22, D:7) a +0 giant spiked club (-5, 23, D:7) a +0 dagger a +0 ring mail (28, 23, D:7) 15 stones (20, 32, D:7) 26 stones (23, 35, D:7) a +0 giant spiked club (27, 38, D:7) 19 stones (-6, 48, D:7) 6 javelins Level 8 of the Dungeon (0, 0, D:8) a +0 long sword of protection (-18, 5, D:8) a +0 centaur barding (-18, 9, D:8) a +0 club a +0 leather armour (-15, 10, D:8) a +0 robe (-10, 12, D:8) a scroll of noise (4, 21, D:8) 27 arrows (-2, 26, D:8) a +0 giant club (-33, 29, D:8) a potion of degeneration (-37, 30, D:8) a +0 hand crossbow (-21, 35, D:8) a scroll of noise (-9, 37, D:8) a +0 giant club (-1, 40, D:8) a +0 whip a +0 dagger a cursed +0 robe a +0 club (-10, 49, D:8) a +0 leather armour (-20, 52, D:8) 5 tomahawks Level 9 of the Dungeon (0, 0, D:9) a cursed -2 hunting sling (18, 2, D:9) a +0 trident (56, 2, D:9) a +0 shortbow 18 arrows (37, 5, D:9) a +0 club (42, 5, D:9) 2 curare-tipped needles (56, 8, D:9) 3 arrows (36, 11, D:9) 14 arrows (27, 15, D:9) a +0 dagger (28, 15, D:9) a +0 trident a +0 chain mail (28, 16, D:9) a +0 flail a +0 ring mail (-1, 17, D:9) a +0 short sword 2 tomahawks (0, 18, D:9) a +0 dagger a +0 robe (52, 20, D:9) a +0 rapier (16, 22, D:9) a +0 ring mail (13, 29, D:9) the +7 quarterstaff of Courage {freeze, Int+7 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It makes you more stealthy. (44, 35, D:9) a +0 war axe (44, 39, D:9) a +0 falchion (0, 41, D:9) a troll hide (24, 48, D:9) a cursed -2 giant club a throwing net (18, 53, D:9) a potion of degeneration Level 10 of the Dungeon (0, 0, D:10) a +0 trident a cursed +0 leather armour (0, 1, D:10) a +0 hand axe a +0 chain mail a +0 mace of protection 4 tomahawks of returning a +0 leather armour an orc corpse (skeletalised by now) (0, 4, D:10) a +0 dagger a +0 robe (-16, 5, D:10) a yak corpse (-15, 6, D:10) a giant gecko corpse (-17, 7, D:10) a bread ration (-13, 7, D:10) a worker ant corpse (-9, 10, D:10) a +0 falchion 5 tomahawks an orc corpse (skeletalised by now) (-12, 11, D:10) a +0 trident a +0 plate armour an orc skeleton (-11, 11, D:10) a +0 chain mail an orc skeleton (-9, 15, D:10) a +0 scythe (7, 29, D:10) the +11 arbalest of Porriop {flame, rF+ rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from cold. a +0 short sword an orc corpse (skeletalised by now) (8, 29, D:10) a giant frog corpse (skeletalised by now) (-6, 34, D:10) a +0 dagger a +0 robe (1, 34, D:10) a +0 dagger a +0 robe (-7, 35, D:10) a +0 glaive a +2 chain mail of fire resistance (-3, 35, D:10) a +0 mace a +0 leather armour (0, 35, D:10) a +0 club 3 tomahawks a +0 scale mail (1, 35, D:10) a +0 dagger a +0 robe (1, 36, D:10) a +0 short sword of speed a +0 leather armour