skelma Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (5, 1, D:1) 5 large rocks (8, 3, D:1) a +0 club (8, 4, D:1) a +0 club (8, 8, D:1) a +0 dagger of electrocution (12, 34, D:1) 18 arrows (14, 15, D:1) 2 tomahawks (24, 36, D:1) 20 sling bullets (25, 13, D:1) a +0 club (33, 10, D:1) a +0 club (37, 14, D:1) a +0 club (39, 6, D:1) a +0 dagger (49, 37, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (unseen) (8, 10, D:2) an uncursed ring of protection from magic (10, 8, D:2) a royal jelly (15, -1, D:2) a stone (16, -4, D:2) a +0 club 2 stones a hobgoblin corpse (19, -2, D:2) a +0 flail (22, -5, D:2) a +0 ring mail