skelma Level 1 of the Dungeon (0, 0, D:1) 2 stones (1, -2, D:1) a stone (2, 7, D:1) a stone (17, -8, D:1) a +1 whip of venom (17, -3, D:1) 25 stones (20, -20, D:1) a +0 leather armour (21, 13, D:1) a +0 club (22, -11, D:1) 3 stones (26, 27, D:1) a +0 short sword (26, 28, D:1) a +0 spear (30, 5, D:1) a +0 club (30, 28, D:1) a stone (31, 3, D:1) a +0 club (34, 0, D:1) 18 stones (40, 22, D:1) a +0 dagger (41, -21, D:1) a +0 dagger (48, -10, D:1) a +0 club (52, 2, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +2 vampiric spear (1, 1, D:2) 10 stones (2, 27, D:2) a +0 dagger (3, 43, D:2) 18 bolts (8, 18, D:2) a +0 dagger (10, 17, D:2) a +0 short sword (10, 34, D:2) 25 stones (14, 6, D:2) a cursed -3 club a +0 hunting sling 13 stones (15, 27, D:2) a +0 dagger (16, 13, D:2) 22 stones (28, -2, D:2) a +0 robe (39, 14, D:2) 7 tomahawks (47, 2, D:2) a cursed +0 hand axe (49, 5, D:2) a +0 leather armour (55, 9, D:2) a +0 club Level 3 of the Dungeon (3, 34, D:3) a +0 short sword (4, 34, D:3) a +0 short sword 4 stones (4, 41, D:3) a stone (10, 19, D:3) a +0 club (15, 4, D:3) a +0 hunting sling (18, 12, D:3) a tomahawk (19, 13, D:3) a +0 dagger a +0 leather armour a +0 dagger (21, 12, D:3) a +0 hand axe a +2 vampiric morningstar 3 tomahawks a +0 leather armour (22, 12, D:3) a +0 club a +0 leather armour (25, 58, D:3) a +0 ring mail (26, 32, D:3) a +0 ring mail (32, 20, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 plate armour (2, 17, D:4) a +0 giant club (8, 27, D:4) a +0 helmet (9, -10, D:4) a +0 dagger (9, 5, D:4) 12 stones (11, 2, D:4) 8 sling bullets (12, -2, D:4) 14 stones (13, -4, D:4) a +0 whip a +0 whip of flaming (15, -4, D:4) a +0 halberd (15, -3, D:4) a +2 flail of crushing (22, -10, D:4) 13 poisoned needles (25, 7, D:4) a cursed -1 giant club (25, 16, D:4) 12 stones Level 5 of the Dungeon (0, 0, D:5) a +0 spear (6, 49, D:5) 6 stones (9, 43, D:5) a +0 shortbow (9, 46, D:5) a +0 dagger of flaming a +0 dagger a +0 mace (10, 46, D:5) a +0 leather armour (11, 45, D:5) a +0 club a +0 ring mail (19, 9, D:5) a +0 mace (32, 61, D:5) a +0 short sword (38, 25, D:5) a +0 war axe (38, 32, D:5) a +0 mace (40, 22, D:5) a +0 naga barding (41, 26, D:5) a +0 shortbow (42, 51, D:5) a +0 falchion (47, 27, D:5) 18 bolts (49, 10, D:5) a +0 leather armour (54, 44, D:5) a +0 leather armour Level 6 of the Dungeon [Shop] Semor's Antique Weapon Emporium a +2 morningstar of holy wrath (403 gold) a +2 trident of venom (340 gold) a +0 short sword (63 gold) a +0 mace (63 gold) a +0 dagger (42 gold) a +0 war axe (73 gold) a +0 flail (73 gold) a +0 short sword (63 gold) the +7 great mace of the Shining Light {venom, rF+} (1192 gold) It poisons the flesh of those it strikes. It protects you from fire. a +2 hand axe of freezing (365 gold) a +2 hand axe of chopping (346 gold) a +0 falchion (63 gold) a +0 war axe (73 gold) a +0 rapier (84 gold) a +1 antimagic spear (336 gold) (0, 0, D:6) a cursed -2 giant club a cursed -2 giant club (1, 3, D:6) a +0 ring mail a cursed -1 spear (1, 4, D:6) a +0 whip (1, 20, D:6) 2 stones a +0 leather armour a cursed -2 short sword a +0 robe a +0 dagger a +0 scale mail a +0 short sword (1, 21, D:6) 15 stones a +0 war axe a +0 scale mail (2, 2, D:6) a +0 spear (2, 21, D:6) a +0 robe (9, -19, D:6) a +1 spear of venom (10, -18, D:6) a +0 spear 2 throwing nets (11, -17, D:6) a +0 club a +0 whip (17, 29, D:6) a cursed -1 short sword a +0 leather armour a +0 leather armour a cursed -2 club a +0 mace a +0 chain mail a +0 hand axe a +0 leather armour (19, 29, D:6) a +5 dire flail of crushing a +0 chain mail (22, 9, D:6) a +0 robe a +0 long sword (25, 13, D:6) a potion of degeneration (28, -3, D:6) 12 stones (32, -7, D:6) a +4 flail a +0 robe (34, -9, D:6) 16 bolts (39, -18, D:6) a +0 dagger a +0 robe (40, -18, D:6) a +0 mace (40, -17, D:6) a +0 short sword (40, 28, D:6) a +0 spear (41, 26, D:6) a +0 club (41, 27, D:6) a +0 spear (48, 22, D:6) a +0 ring mail Level 7 of the Dungeon [Shop] Lirr's Antique Weapon Shoppe the +6 rapier "Ivuxt" {freeze, rN+} (1500 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. a +0 arbalest (139 gold) a +3 broad axe of chopping (713 gold) a +0 war axe (108 gold) a +1 morningstar of draining (440 gold) a +0 morningstar (124 gold) a +0 rapier (124 gold) the +12 scythe of Neoh {slice, +Rage rC+ Int+4} (2802 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from cold. It lets you go berserk. (0, 0, D:7) a +2 spear of piercing a +0 ring mail a +0 shield (1, 0, D:7) a cursed -1 spear (2, 0, D:7) a +1 spear of piercing 2 throwing nets (4, 2, D:7) a +0 flail (7, 17, D:7) a +0 robe a +4 trident (8, 19, D:7) 26 sling bullets (8, 28, D:7) a +0 robe a cursed +0 short sword (18, -6, D:7) 6 javelins (23, 15, D:7) 4 tomahawks (23, 16, D:7) a +0 ring mail a +0 short sword a +0 dagger a +0 robe (24, 16, D:7) a +0 leather armour (25, 16, D:7) a tomahawk (33, 11, D:7) the +9 war axe of Lodd {freeze, rElec rN+ Str-3 Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It affects your intelligence (+3). It insulates you from electricity. It protects you from negative energy. (35, 24, D:7) 23 stones (43, 10, D:7) a +0 shortbow Level 8 of the Dungeon (0, 0, D:8) 19 stones (2, -3, D:8) 13 bolts (8, -15, D:8) a +0 quarterstaff (8, -13, D:8) 27 stones (21, -13, D:8) a cursed +0 giant club (25, 21, D:8) 4 stones a +0 dagger (26, 21, D:8) a +0 whip (28, 22, D:8) a +0 dagger (29, 19, D:8) a +0 short sword (38, -24, D:8) a +0 rapier (41, 8, D:8) 12 stones (54, -26, D:8) an uncursed ring of wizardry a wand of confusion (24/48) a wand of acid (8/15) an uncursed ring of magical power a wand of acid (11/15) a wand of polymorph (6/24) a wand of lightning (9/15) a wand of iceblast (2/15) a wand of lightning (8/15) a wand of disintegration (14/24) a wand of confusion (13/48) an uncursed amulet of rage a wand of random effects (35/48) a wand of random effects (9/48) a wand of enslavement (17/24) a -3 ring of dexterity (58, 20, D:8) 24 sling bullets Level 9 of the Dungeon (0, 0, D:9) a +0 ring mail (4, -5, D:9) a +0 robe (12, -18, D:9) a +0 arbalest (12, 10, D:9) a +0 club a +0 hand axe (12, 11, D:9) a +0 short sword a +0 scale mail a +2 antimagic spear (12, 12, D:9) a +0 spear a +0 leather armour a +0 whip a +0 giant club (12, 13, D:9) 2 stones (13, 9, D:9) a +0 giant club a +0 buckler a +0 scale mail a +0 spear of piercing (14, 8, D:9) a +0 chain mail a +0 glaive (14, 9, D:9) a +0 short sword (14, 10, D:9) a +0 shield a +0 ring mail a +0 spear (14, 14, D:9) a +0 war axe (15, 7, D:9) a +0 leather armour a +0 trident (15, 8, D:9) a +3 whip 3 stones a +0 dagger (15, 10, D:9) a +0 flail (15, 14, D:9) a +0 leather armour a +0 robe a +2 dagger of venom (16, 9, D:9) a +0 hand axe (19, 24, D:9) a +0 ring mail (27, 20, D:9) 14 stones (31, -3, D:9) a +0 quarterstaff (36, 8, D:9) a scroll of immolation (39, 7, D:9) 14 stones (44, 3, D:9) a +0 club (45, 4, D:9) a +0 giant club a +0 giant club Level 10 of the Dungeon (0, 0, D:10) a +1 shortbow of flaming (0, 2, D:10) an uncursed staff of death (6, 21, D:10) a scroll of noise (11, -7, D:10) 14 stones (11, 11, D:10) a +2 mace a +0 robe (12, 11, D:10) a +2 halberd a +0 robe (13, 11, D:10) a cursed +2 spear a cursed +0 robe (14, 11, D:10) a +3 halberd a +0 robe (16, 11, D:10) a +0 robe (24, -5, D:10) 16 sling bullets (28, 23, D:10) a cursed +0 club (30, -8, D:10) a +0 longbow (37, -2, D:10) a +0 rapier (39, -4, D:10) a cursed -3 battleaxe (39, 37, D:10) a +0 giant club a +0 robe (41, -12, D:10) a +0 shortbow (54, 27, D:10) a +0 leather armour (57, -3, D:10) a +0 pair of gloves Level 11 of the Dungeon (0, 0, D:11) a +0 shortbow (1, 0, D:11) a +0 shortbow (7, -3, D:11) a +0 shortbow (7, -1, D:11) a +0 shortbow (15, 4, D:11) 11 stones (28, -11, D:11) a +0 dagger a +0 robe (29, -10, D:11) a +0 hand axe (31, -11, D:11) a +0 whip of pain a +0 ring mail (33, -18, D:11) 16 bolts (39, 4, D:11) a +0 shortbow (40, 4, D:11) a +0 dagger a +0 robe a +0 dire flail a +0 plate armour (41, 4, D:11) a +0 dagger a +0 robe (47, -17, D:11) a +0 pair of gloves (50, -6, D:11) a +0 flail (51, -9, D:11) a +0 leather armour a +0 flail a +2 dagger of protection a +0 robe (52, -10, D:11) 3 tomahawks (52, -9, D:11) a +0 short sword a +0 chain mail (56, 18, D:11) 14 stones (57, 24, D:11) a +0 scale mail (59, 19, D:11) 4 tomahawks Level 12 of the Dungeon (0, 0, D:12) 15 stones (3, 5, D:12) +0 acid dragon scales (9, -7, D:12) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (11, -30, D:12) an uncursed staff of fire (11, -29, D:12) a +2 ring of dexterity a wand of lightning (6/15) a wand of confusion (34/48) a +3 ring of evasion a wand of flame (25/48) a wand of disintegration (19/24) a wand of paralysis (11/24) a wand of polymorph (12/24) (13, 7, D:12) a +0 ring mail (28, -24, D:12) 4 large rocks a +0 dagger (32, 6, D:12) 13 poisoned needles (36, 2, D:12) a +7 dagger of speed (37, 2, D:12) a +1 short sword of speed (38, 2, D:12) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (41, 7, D:12) a +0 pair of boots (48, -2, D:12) a +0 shortbow (48, -1, D:12) a +0 shortbow (48, 0, D:12) a +0 shortbow (48, 6, D:12) a +0 halberd a +0 arbalest 14 bolts a +0 plate armour (48, 9, D:12) a +0 hand axe a +0 leather armour (49, 4, D:12) 2 bolts Level 13 of the Dungeon (0, 0, D:13) +0 shadow dragon scales (0, 3, D:13) a book of Changes (1, -5, D:13) a +0 dagger a +0 robe (1, 2, D:13) a +2 ring mail of fire resistance (1, 4, D:13) an uncursed staff of conjuration an uncursed staff of summoning (2, -6, D:13) a +0 dagger a +0 ring mail (2, -5, D:13) a +0 hand axe (2, -1, D:13) a potion of lignification (2, 4, D:13) a +0 great sword of flaming (2, 8, D:13) a +0 dire flail of draining (3, -7, D:13) a +0 long sword (3, 13, D:13) a +0 robe (4, 10, D:13) a +0 giant club a +0 giant spiked club (6, 3, D:13) a +3 hand axe of electrocution (11, 1, D:13) 12 stones (16, 33, D:13) a +0 trident (28, 26, D:13) a +0 giant club (33, 28, D:13) a +0 centaur barding a +1 longbow of flaming (39, 27, D:13) a +0 dagger (40, 36, D:13) 33 bolts (45, 21, D:13) a +0 morningstar (49, 7, D:13) a +0 shortbow (50, 5, D:13) a +0 shortbow (50, 6, D:13) a +0 shortbow (50, 9, D:13) a +4 shortbow (51, 20, D:13) a +0 giant spiked club Level 14 of the Dungeon (0, 0, D:14) 25 stones (19, 11, D:14) a bolt (21, 8, D:14) a bolt (22, 4, D:14) a +0 giant spiked club a +0 giant spiked club a +0 arbalest 9 bolts (22, 5, D:14) a +0 arbalest 8 bolts (22, 33, D:14) a poisoned needle (22, 34, D:14) a poisoned needle (22, 53, D:14) a +1 eveningstar of protection a +0 chain mail a cursed +0 large shield (23, 4, D:14) a +0 arbalest 7 bolts (23, 9, D:14) 2 stones (23, 17, D:14) a +0 club a stone (23, 18, D:14) a +0 club (23, 32, D:14) a +0 short sword (23, 34, D:14) a poisoned needle (24, 28, D:14) a stone (24, 29, D:14) a stone (24, 30, D:14) a +0 club a +0 hand crossbow 31 bolts (24, 35, D:14) a +0 short sword (24, 36, D:14) a +0 dagger a +0 robe (25, 25, D:14) a tomahawk (25, 26, D:14) a tomahawk (25, 28, D:14) a stone a +0 ring mail (25, 29, D:14) a +0 dagger 5 stones (25, 30, D:14) 3 stones (26, -1, D:14) a +0 shortbow (26, 0, D:14) a +0 shortbow (26, 27, D:14) a +0 dagger a +0 robe of resistance a +0 short sword a +0 club a +0 dagger a +0 robe (26, 34, D:14) 2 stones (27, 0, D:14) a +0 shortbow (27, 16, D:14) a +0 mace (27, 26, D:14) 2 stones (28, -1, D:14) a +0 shortbow (28, 32, D:14) a cursed -1 falchion (28, 39, D:14) a +0 short sword a +0 dagger a +0 chain mail (28, 40, D:14) a +0 short sword (29, 25, D:14) a +0 short sword of draining (29, 26, D:14) a +0 mace (29, 40, D:14) a +0 dagger a +0 blowgun a +0 dagger 17 poisoned needles (30, 23, D:14) a bolt (30, 25, D:14) 2 bolts (30, 26, D:14) a +0 hand axe (31, 13, D:14) a +0 dagger a +0 robe (31, 14, D:14) a cursed -1 dagger a +0 robe (31, 25, D:14) 2 bolts (31, 26, D:14) 3 bolts (32, 5, D:14) a +0 trident a +0 chain mail (32, 23, D:14) a stone a cursed +0 arbalest 16 bolts (32, 24, D:14) a +0 short sword a +0 chain mail 2 stones a +0 giant club a +0 giant spiked club a +0 arbalest 11 bolts (32, 25, D:14) a +0 giant spiked club (32, 26, D:14) a +0 giant club a +0 giant club (32, 27, D:14) a +0 great sword of holy wrath a +0 arbalest 18 bolts a +0 chain mail (33, 5, D:14) a +0 trident a +0 chain mail (33, 6, D:14) a +0 club (33, 13, D:14) a +6 dagger a +0 robe (33, 23, D:14) a cursed -2 arbalest 21 bolts (33, 25, D:14) a +0 giant club (33, 26, D:14) a +0 short sword of draining (33, 28, D:14) a +0 falchion a +0 leather armour (34, 6, D:14) a +0 dagger (34, 10, D:14) an uncursed ring of magical power a wand of paralysis (14/24) a +4 ring of dexterity a wand of confusion (25/48) 507 arrows (34, 25, D:14) a +0 robe (34, 26, D:14) 4 stones (35, 11, D:14) a +0 dagger (35, 12, D:14) a +0 flail a +0 ring mail (35, 26, D:14) a +0 whip (35, 53, D:14) a +0 troll leather armour (37, 28, D:14) a +1 dagger of protection a +0 robe (42, 3, D:14) a scroll of immolation (43, 47, D:14) 23 bolts (48, 13, D:14) a +0 chain mail (52, 10, D:14) the cursed -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} It affects your evasion (-5). It prevents spellcasting. It may teleport you next to monsters. It curses itself when equipped. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you much less stealthy. It has a curse placed upon it. the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 giant club (4, -9, Orc:1) a +0 dagger a tomahawk a +0 leather armour (4, -8, Orc:1) a +0 short sword 4 tomahawks a +0 plate armour (4, -7, Orc:1) a +0 dagger a +0 robe (4, -2, Orc:1) a tomahawk (9, 36, Orc:1) a +0 robe a +0 dagger (10, 37, Orc:1) a +0 leather armour a +0 dagger (10, 38, Orc:1) a +0 robe a +0 dagger Level 2 of the Orcish Mines [Shop] Lokuimawk's General Store a +0 club (12 gold) 13 bolts (31 gold) a bread ration (60 gold) a +0 ring mail of cold resistance (132 gold) 21 stones (25 gold) a scroll of silence (90 gold) a +0 chain mail (54 gold) the ring "Jomarer" {*Contam rPois MP+9 Str+5 Int+2} (838 gold) [ring of strength] It affects your strength (+5). It affects your intelligence (+2). It protects you from poison. It affects your magic capacity (+9). It causes magical contamination when unequipped. a +0 pair of gloves (54 gold) a scroll of identify (24 gold) a scroll of remove curse (36 gold) a scroll of recharging (114 gold) [Shop] Copum's Book Boutique a book of Transfigurations (990 gold) a book of Maledictions (450 gold) a book of Minor Magic (360 gold) a book of Flames (630 gold) a book of Changes (450 gold) a book of Callings (540 gold) a book of the Sky (1170 gold) the Collected Works on Unstable Slavery (3483 gold) Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Beastly Appendage Transmutation 1 d - Summon Guardian Golem Hexes/Summoning 3 e - Hydra Form Transmutation 6 f - Malign Gateway Summoning/Translocation 7 a book of Enchantments (900 gold) a book of Misfortune (360 gold) [Shop] Fuogiom's Book Emporium a book of Alchemy (975 gold) a book of the Earth (845 gold) a book of Debilitation (520 gold) a manual of Armour (1435 gold) the Volume of Self-Knowledge and Changing (763 gold) Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Blade Hands Transmutation 5 d - Statue Form Transmutation/Earth 6 a book of Spatial Translocations (845 gold) a book of Party Tricks (650 gold) a book of Geomancy (455 gold) a book of Beasts (715 gold) a Young Poisoner's Handbook (520 gold) a Necronomicon (1435 gold) a book of Enchantments (650 gold) a book of Geomancy (455 gold) [Shop] Otozeink's Antique Weapon Shoppe a +0 great sword (149 gold) a +0 hand crossbow (80 gold) a +0 glaive (149 gold) a +4 whip of pain (648 gold) a +0 long sword (80 gold) a +0 morningstar (92 gold) a cursed +0 longbow (34 gold) a +0 flail (80 gold) [Shop] Ujeu's Antique Armour Emporium the +3 buckler of the Sky {*Corrode +Inv Regen+} (753 gold) It lets you turn invisible. It increases your rate of regeneration. It may corrode you when you take damage. a +2 chain mail of fire resistance (580 gold) a +0 helmet (121 gold) a +0 leather armour (54 gold) a +0 leather armour (54 gold) a +0 helmet (121 gold) a +0 ring mail (108 gold) a +0 robe (18 gold) a +0 leather armour (54 gold) a +1 buckler of protection (445 gold) (0, 0, Orc:2) a +0 scimitar 5 tomahawks of returning a +0 plate armour (0, 1, Orc:2) a +0 giant club (1, 0, Orc:2) a +0 long sword a +0 plate armour (1, 1, Orc:2) a +0 trident a +0 halberd a +0 chain mail (2, 0, Orc:2) a +0 scimitar a +0 plate armour (3, -2, Orc:2) a +0 giant club (3, 4, Orc:2) a +0 giant club (11, 0, Orc:2) a +0 trident a +0 plate armour (12, 1, Orc:2) a +0 mace (13, -3, Orc:2) a +0 trident a +0 chain mail (18, -3, Orc:2) a +2 dire flail of protection a +0 leather armour a +0 great sword a +0 plate armour (21, -4, Orc:2) a +0 giant spiked club (22, -1, Orc:2) a tomahawk (22, 0, Orc:2) 2 tomahawks (23, 0, Orc:2) 2 tomahawks (25, -2, Orc:2) a +0 trident a +0 plate armour (26, 0, Orc:2) a tomahawk (29, -4, Orc:2) a cursed -2 halberd 3 tomahawks a +0 plate armour (29, 0, Orc:2) 4 tomahawks a +0 war axe a +0 plate armour (30, -1, Orc:2) 3 tomahawks (31, 2, Orc:2) 3 tomahawks (31, 3, Orc:2) a +0 scimitar 8 tomahawks a +0 plate armour (32, 2, Orc:2) 3 tomahawks a +0 short sword (33, 2, Orc:2) a +0 falchion a +0 leather armour (33, 3, Orc:2) a +0 trident a +0 chain mail (33, 4, Orc:2) a +0 mace a +0 plate armour (34, 2, Orc:2) a +0 flail 4 tomahawks a +0 leather armour (34, 5, Orc:2) a tomahawk (35, 2, Orc:2) a +2 great mace of crushing a +0 chain mail a +0 short sword (35, 9, Orc:2) a +0 short sword 2 tomahawks a +0 chain mail (36, 3, Orc:2) a +0 halberd of venom a +0 chain mail (36, 10, Orc:2) a +3 long sword a +0 chain mail (36, 13, Orc:2) a +0 glaive a +0 plate armour (36, 14, Orc:2) a +0 chain mail (38, 6, Orc:2) a +0 giant spiked club (38, 8, Orc:2) a +0 hand axe 5 tomahawks a +0 chain mail (38, 13, Orc:2) a +0 long sword a +0 plate armour (39, 5, Orc:2) a +0 short sword 7 tomahawks of returning a +0 plate armour (39, 8, Orc:2) a +0 war axe a +0 flail a cursed +0 plate armour (39, 12, Orc:2) a +0 dagger of freezing a +0 robe (39, 13, Orc:2) a +0 giant club (39, 14, Orc:2) a +0 scimitar a +0 plate armour (41, -2, Orc:2) a +0 dire flail a +0 plate armour (41, 18, Orc:2) a +0 dagger a +1 robe of magic resistance (42, 15, Orc:2) a +0 dagger a +1 robe of fire resistance (43, -6, Orc:2) a +0 war axe a +0 plate armour (43, -5, Orc:2) a +0 falchion (43, 20, Orc:2) a +0 hand axe a +0 plate armour (44, -5, Orc:2) a +0 halberd a +0 chain mail Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 scale mail (9, 23, Lair:1) 20 stones (10, 1, Lair:1) 14 poisoned needles (10, 31, Lair:1) a potion of lignification (12, 14, Lair:1) 3 poisoned needles (13, 7, Lair:1) 11 stones (15, 8, Lair:1) a cursed +0 ring mail (24, 22, Lair:1) a potion of lignification (40, 8, Lair:1) a potion of lignification (40, 43, Lair:1) a +0 robe (41, -6, Lair:1) a +0 ring mail (45, 5, Lair:1) a +0 halberd Level 2 of the Lair of Beasts (0, 0, Lair:2) 15 stones (0, 4, Lair:2) 21 stones (17, 5, Lair:2) a +0 helmet (33, 8, Lair:2) a +2 buckler of protection (39, 8, Lair:2) a +0 scale mail Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 hunting sling (3, 4, Lair:3) a throwing net (5, 6, Lair:3) a +0 scimitar a throwing net a +0 ring mail (7, 34, Lair:3) a +0 dagger (9, 6, Lair:3) 24 stones (11, 23, Lair:3) 13 stones Level 4 of the Lair of Beasts (0, 0, Lair:4) 18 stones (7, 5, Lair:4) 20 bolts (10, 2, Lair:4) a +0 scale mail (14, 39, Lair:4) a +0 scale mail (20, 0, Lair:4) a +0 flail of crushing (21, 2, Lair:4) a +0 spear (22, 22, Lair:4) a +0 flail (28, 19, Lair:4) a +0 robe (50, 7, Lair:4) the +6 scale mail of the Dice {Regen+ Int+3} It affects your intelligence (+3). It increases your rate of regeneration. Level 5 of the Lair of Beasts (0, 0, Lair:5) the +4 dagger of Amulynk {freeze, rElec Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It insulates you from electricity. (1, -1, Lair:5) a +0 flail (2, -1, Lair:5) a +0 leather armour (2, 42, Lair:5) the +3 halberd of Sloth {chop, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (3, -1, Lair:5) a +0 long sword (3, 1, Lair:5) a book of Ice (10, 48, Lair:5) a +0 falchion (11, 14, Lair:5) 18 stones (18, 37, Lair:5) a +0 dagger (28, 44, Lair:5) 22 bolts (37, 42, Lair:5) a +0 scimitar of freezing (50, 18, Lair:5) a +0 rapier (58, 12, Lair:5) a +0 leather armour Level 6 of the Lair of Beasts (23, 45, Lair:6) 25 bolts (25, 8, Lair:6) 15 stones (25, 38, Lair:6) a +0 scale mail (29, 11, Lair:6) a +0 chain mail (39, 49, Lair:6) a +0 great mace (43, 35, Lair:6) 8 curare-tipped needles (44, 35, Lair:6) the +2 hand crossbow of Spite {flame, +Fly rElec rF- Dex-5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-5). It makes you vulnerable to fire. It insulates you from electricity. It lets you fly. (44, 38, Lair:6) a +0 scale mail (46, 36, Lair:6) 11 poisoned needles (46, 37, Lair:6) a cursed +0 scale mail (46, 38, Lair:6) a +0 hunting sling Level 1 of the Spider Nest (0, 0, Spider:1) a +1 rapier of electrocution a +0 cloak a +0 pair of gloves a potion of degeneration (3, -16, Spider:1) a +0 short sword (14, -10, Spider:1) a cursed -1 rapier