skelma Level 1 of the Dungeon (0, 0, D:1) a stone (2, 0, D:1) a +0 whip (7, 28, D:1) a +0 dagger (9, 27, D:1) a +0 club (14, 37, D:1) 20 stones (17, 32, D:1) a +0 robe (19, 9, D:1) 26 arrows (20, 43, D:1) 11 arrows (23, 5, D:1) 27 arrows (28, 32, D:1) a +0 whip (29, 9, D:1) a +0 whip (29, 10, D:1) a +0 club a cursed -3 short sword a +0 short sword (29, 12, D:1) a stone (30, 15, D:1) a stone (30, 23, D:1) a +0 shield (31, 27, D:1) 7 stones (39, 27, D:1) a +0 hand axe (42, -1, D:1) 21 bolts (43, 1, D:1) a cursed +0 leather armour (46, 0, D:1) a +0 dagger (56, -10, D:1) a +0 buckler (62, -7, D:1) a +0 club (62, -4, D:1) a cursed -2 mace Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, -36, D:2) a +0 vampiric glaive (3, -38, D:2) 16 stones (7, -27, D:2) 22 bolts (12, -15, D:2) 29 stones (14, -25, D:2) a +0 dagger a +0 robe a +0 dagger a +0 dagger a +0 robe (20, 9, D:2) a +0 club a +0 dagger a +0 animal skin a +0 helmet a +0 club (22, 9, D:2) a +0 club a +0 dagger a +0 dagger (38, -26, D:2) 20 stones Level 3 of the Dungeon (0, 0, D:3) a +0 robe (0, 1, D:3) a +0 dagger (4, -5, D:3) a +0 club (12, -13, D:3) a +0 dagger 2 boomerangs (14, -14, D:3) a +0 dagger of freezing (24, 8, D:3) a scroll of noise (31, -19, D:3) a +0 short sword (37, -18, D:3) a +0 leather armour (40, 10, D:3) 19 sling bullets (43, -11, D:3) a +0 robe (45, -5, D:3) a +0 club (52, 7, D:3) a +0 whip Level 4 of the Dungeon (8, -16, D:4) a +0 leather armour (8, 1, D:4) 18 bolts (11, 15, D:4) a +0 hand axe (19, 7, D:4) 12 stones (30, -12, D:4) a +0 ring mail (31, -1, D:4) 15 stones (34, 1, D:4) a +0 short sword (35, -8, D:4) 20 stones (35, 1, D:4) a +0 ring mail a +0 robe a +0 dagger (35, 5, D:4) a +0 flail a +0 hand axe a +0 ring mail (36, 2, D:4) a throwing net (36, 4, D:4) a +0 robe a +0 dagger a +0 dagger a +0 robe (39, -18, D:4) 19 stones (41, -17, D:4) an uncursed amulet of inaccuracy (41, -2, D:4) 20 arrows (41, 0, D:4) 28 arrows (46, -3, D:4) 20 stones (53, -13, D:4) 4 atropa-tipped darts Level 5 of the Dungeon (0, 0, D:5) a +0 robe (3, -12, D:5) 16 stones (18, -16, D:5) a +1 ring mail of fire resistance (18, -3, D:5) 2 datura-tipped darts (21, -24, D:5) a +0 long sword of holy wrath (27, -18, D:5) a +0 dagger (unseen) (30, -45, D:5) a +0 rapier (40, -47, D:5) 14 stones (41, -29, D:5) a +0 dagger of flaming (42, -36, D:5) a +0 scale mail (43, -58, D:5) a cursed -1 giant spiked club (49, -22, D:5) 27 stones (53, -36, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow 18 arrows (2, -5, D:6) a +0 rapier a +0 leather armour (3, 6, D:6) 21 arrows (4, 0, D:6) 8 javelins (9, 21, D:6) an arrow (9, 22, D:6) a +0 shortbow 19 arrows (38, -3, D:6) 7 poisoned darts (38, -2, D:6) a +0 trident (43, 13, D:6) 27 sling bullets (46, -9, D:6) a +0 hand axe (57, 2, D:6) 15 stones (57, 3, D:6) an uncursed staff of air Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (12, -41, D:7) a +0 mace a +0 leather armour (14, -29, D:7) a +2 pair of gloves (17, -11, D:7) a +0 dagger a cursed +0 robe a +0 dagger a +0 robe (19, -32, D:7) a +0 dagger a cursed -2 robe (20, -6, D:7) a +0 giant club a +1 flail of holy wrath a +0 chain mail (21, -45, D:7) 20 stones (21, -25, D:7) a +0 scimitar a +0 plate armour a +0 dagger (22, -29, D:7) a +0 dagger a +0 robe (22, -25, D:7) a +0 robe a +0 dagger a +0 robe (23, -36, D:7) a +0 spear (23, -22, D:7) a +0 mace (26, -14, D:7) a cursed -2 ring mail (28, 7, D:7) a +0 leather armour (29, -39, D:7) a +0 rapier (31, -9, D:7) 15 arrows Level 8 of the Dungeon (0, 0, D:8) a +0 scale mail (5, 30, D:8) the +3 spear "Orangoaj" {vamp, rPois rF+ Int-5 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-5). It protects you from fire. It protects you from poison. It lets you see invisible. (9, 13, D:8) 17 poisoned darts (15, 0, D:8) a +2 spear of piercing (16, 0, D:8) a +0 dagger a +0 leather armour a +0 flail (17, 0, D:8) a +0 flail a +0 short sword a +0 ring mail of poison resistance a +0 club (22, 1, D:8) 25 stones (27, 38, D:8) an arrow (27, 43, D:8) a +0 shortbow 20 arrows Level 9 of the Dungeon (0, 0, D:9) a +0 mace an orc corpse (1, 0, D:9) a +0 flail a scroll of enchant weapon a +0 spear a gnoll corpse a gnoll corpse a gnoll corpse (2, 0, D:9) a +0 dagger (still there?) a howler monkey corpse (skeletalised by now) (still there?) (3, 0, D:9) a ration (3, 1, D:9) a +0 leather armour (3, 5, D:9) a ration (5, -13, D:9) the +10 quarterstaff "Jize" {pain, rC- Str+4 Int+4 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your intelligence (+4). It makes you vulnerable to cold. It lets you see invisible. (8, -15, D:9) a +0 pair of gloves the Ecumenical Temple