Dungeon Crawl Stone Soup version 0.28-a0-69-g49dcd67cf8 (webtiles) character file. Game seed: 13375748355345746066 4 skelma the Magician (level 1, 0/15 HPs) Began as a Djinni Summoner on July 31, 2021. Frozen to death by an endoplasm (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:57 (1061 turns). skelma the Magician (Djinni Summoner) Turns: 1061, Time: 00:00:58 Health: 0/15 AC: 2 Str: 7 XL: 1 Next: 77% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - 2 potions of brilliance {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 4% 1 b - Call Imp Summ 13% N/A 6% 2 c - Call Canine Familiar Summ 13% N/A 13% 3 d - Summon Guardian Gole Hex/Summ 13% N/A 13% 3 e - Summon Lightning Spi Summ/Air 13% N/A 38% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Your bat hits the endoplasm but does no damage. Your bat hits the endoplasm. The endoplasm completely misses you. You hit the endoplasm. The endoplasm is heavily wounded. Your bat hits the endoplasm but does no damage. The endoplasm freezes your bat. Your bat is frozen. Your bat hits the endoplasm. You hit the endoplasm. You kill the endoplasm! You start resting. Your magical contamination has completely faded away. You start resting. Your bat disappears in a puff of smoke! HP restored. You reach down and open the door. An endoplasm comes into view. An endoplasm is nearby! There is an open door here. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Summon Small Mammal. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm hits you. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The endoplasm misses you. Your rat bites the endoplasm. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The endoplasm freezes you. You are frozen. You feel a terrible chill! Your rat bites the endoplasm. You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen! You feel a terrible chill! You die... #.# #....................# #.# ####.##.############## #.# ####.# #.# #># #.#########.# #...........# ###########.# #### #.....#'#....# #....r.@r....# ....#..Jr....# .# #........# #........# #........# #.######## #. #. You could see an endoplasm (ally target), a friendly quokka (summoned) and 2 friendly rats. Vanquished Creatures An endoplasm (D:1) 1 creature vanquished. Vanquished Creatures (collateral kills) 2 ball pythons (D:1) A bat (D:1) 2 rats (D:1) 5 creatures vanquished. Grand Total: 6 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | skelma the Djinni Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 1061 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_basic, minmay_misc_feat_hallway, moated_statue Action || total -------------------------++------- Melee: Unarmed || 10 Cast: Summon Small Mamm || 22 Armor: Robe || 6 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1061 | 1061 | 0 | 516 | 487 | 1 | 1061.0 | Dungeon | 1061 | 1061 | 0 | 516 | 487 | 1 | 1061.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1061 daAuts