skelma Level 1 of the Dungeon [Shop] Socsipp's Distillery a potion of heal wounds (60 gold) 2 potions of curing (72 gold) a potion of curing (36 gold) a potion of lignification (36 gold) a potion of might (48 gold) a potion of might (48 gold) a potion of curing (36 gold) 2 potions of curing (72 gold) a potion of curing (36 gold) [Shop] Lapt's Jewellery Shoppe a +6 ring of dexterity (432 gold) a +6 ring of intelligence (432 gold) a +4 ring of protection (432 gold) a +6 ring of intelligence (432 gold) a ring of positive energy (240 gold) an amulet of guardian spirit (360 gold) a ring of fire (300 gold) a +6 ring of strength (432 gold) (0, 0, D:1) a +0 short sword 8 stones (11, 4, D:1) a +0 leather armour (17, -15, D:1) a +0 robe (22, 15, D:1) a +0 dagger (24, -14, D:1) a +0 club (28, 1, D:1) a +0 ring mail (37, -35, D:1) 5 stones (37, -22, D:1) a +0 dagger (40, -11, D:1) a +0 dagger (42, 2, D:1) a +0 club (47, 19, D:1) a +0 club (50, 10, D:1) 4 stones (58, -21, D:1) a +0 dagger (64, 7, D:1) a +0 dagger (66, -15, D:1) a +0 scale mail Level 2 of the Dungeon [Shop] Qeots's Jewellery Boutique a ring of magical power (200 gold) a +6 ring of dexterity (360 gold) a ring of wizardry (300 gold) a +6 ring of strength (360 gold) a ring of resist corrosion (200 gold) a +4 ring of evasion (360 gold) a ring of resist corrosion (200 gold) an amulet of magic regeneration (300 gold) a ring of poison resistance (200 gold) a +4 ring of protection (360 gold) (5, 21, D:2) 3 javelins (7, 7, D:2) a +0 dagger (15, 14, D:2) a +0 sling (17, 16, D:2) a +0 ring mail (22, 2, D:2) a stone (27, 22, D:2) a +0 flail a +0 leather armour (28, 21, D:2) a +0 club (28, 22, D:2) a +0 club a +0 leather armour (28, 24, D:2) a +0 tower shield (33, -5, D:2) a +0 leather armour (36, 6, D:2) a +0 club (36, 17, D:2) a +0 club (41, -5, D:2) a +0 short sword (41, 28, D:2) a +0 shortbow (47, 18, D:2) a +0 ring mail a +0 hand axe (47, 21, D:2) a +0 chain mail a +0 club (50, 24, D:2) a +0 club (51, 26, D:2) a +0 club (55, 15, D:2) a +0 flail (56, 16, D:2) a +0 halberd a +0 halberd Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (2, 33, D:3) a +0 club 7 poisoned darts (4, 24, D:3) a +0 scimitar (21, 12, D:3) a +0 pair of gloves (32, 39, D:3) a +0 club (41, 19, D:3) a +0 dagger a +0 robe (42, 20, D:3) a +0 hand axe a +0 scale mail (43, 18, D:3) a +0 short sword a +0 leather armour (46, 19, D:3) 5 stones Level 4 of the Dungeon (0, 0, D:4) a +0 sling (2, 27, D:4) a +0 ring mail (14, -3, D:4) a +0 short sword (16, 31, D:4) a +0 flail (18, -5, D:4) 7 stones (18, 26, D:4) 8 stones (32, 12, D:4) a book of Burglary (32, 25, D:4) a +0 halberd a +0 flail (34, 17, D:4) a +0 robe (34, 18, D:4) a +0 war axe (41, 18, D:4) a +0 quarterstaff (45, 9, D:4) a +0 chain mail (47, -5, D:4) a hobgoblin corpse (47, -3, D:4) a ball python corpse (49, 2, D:4) a stone (50, 15, D:4) a gold piece (51, -8, D:4) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV: It affects your evasion (+4). Stlth: It makes you more stealthy.