skelma Level 1 of the Dungeon (1, -15, D:1) a +0 cloak (7, -14, D:1) 5 boomerangs (10, -19, D:1) a +0 short sword 3 stones (16, -6, D:1) a +0 dagger (20, -15, D:1) a +0 dagger (21, 5, D:1) a +0 ring mail (29, -20, D:1) a +0 ring mail (33, 11, D:1) 4 stones (44, -1, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 club (10, -36, D:2) a +0 club (11, -34, D:2) a +0 leather armour (17, 1, D:2) the +1 helmet "Qafa" {rF+ Str+3 Int+3} Str: It affects your strength (+3). Int: It affects your intelligence (+3). rF: It protects you from fire. (19, -18, D:2) a +0 quarterstaff (29, 11, D:2) a +0 whip (33, -4, D:2) 6 stones (33, -2, D:2) a +0 club (34, -5, D:2) a +0 club Level 3 of the Dungeon (2, -2, D:3) a +0 sling a +0 club (9, -23, D:3) a +0 robe (13, -11, D:3) 3 stones (16, -28, D:3) 6 stones (18, 5, D:3) the +1 dagger of Veox Cekk {drain, rPois Str+3} Str: It affects your strength (+3). rPois: It protects you from poison. (21, 5, D:3) 4 stones (30, -7, D:3) a +0 short sword 2 stones (34, -29, D:3) 4 large rocks (34, -27, D:3) a +0 dagger (39, -6, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (13, 28, D:4) a +0 flail (13, 30, D:4) a +0 spear (14, 31, D:4) a +0 spear a +0 whip a +0 whip a +0 leather armour (15, -9, D:4) a +0 dagger (16, -5, D:4) a +0 falchion (17, 35, D:4) a +0 club (22, 11, D:4) a +0 dagger a +0 leather armour (23, 3, D:4) a +0 robe (26, -12, D:4) a +0 short sword (26, 13, D:4) 2 stones (35, -6, D:4) a +0 war axe (40, 12, D:4) a +0 flail (40, 13, D:4) a +0 dagger a +0 robe a +0 falchion (43, -3, D:4) a +0 war axe (43, 35, D:4) a +0 buckler (45, 17, D:4) a +0 dagger (53, -12, D:4) a +0 ring mail (57, -7, D:4) a potion of degeneration (57, 5, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) 4 stones (11, -1, D:5) a +0 ring mail (14, 5, D:5) a +0 robe (14, 8, D:5) a scroll of noise (30, -36, D:5) a +0 mace (31, -2, D:5) a potion of degeneration (36, 3, D:5) 2 stones (37, -4, D:5) a +0 ring mail (37, 6, D:5) 7 stones (39, 0, D:5) 5 stones (39, 7, D:5) 5 stones (42, -25, D:5) a +0 whip (50, -6, D:5) a +2 pair of gloves (51, -2, D:5) 9 stones Level 6 of the Dungeon (0, 0, D:6) an adder corpse (10, -15, D:6) a +0 dagger (25, -11, D:6) 2 scrolls of noise (42, -2, D:6) the +0 robe of the Rescuing Gods {Harm} Harm: It increases damage dealt and taken. (45, 19, D:6) a +0 robe (46, 14, D:6) a +4 dagger (still there?) a +0 robe (still there?)