skelma Level 1 of the Dungeon (0, 0, D:1) 6 stones (0, 13, D:1) a +0 spear (1, 7, D:1) a +0 war axe (7, 16, D:1) 5 poisoned darts (12, 25, D:1) a +0 dagger (13, 2, D:1) a +0 club (15, 22, D:1) a +0 flail (20, 2, D:1) a +0 short sword (23, 0, D:1) a +0 buckler Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (8, -4, D:2) 2 datura-tipped darts (9, 9, D:2) a +0 leather armour (10, 2, D:2) a +0 dagger (18, 13, D:2) a +1 chain mail of cold resistance (24, -2, D:2) a +0 dagger (27, 10, D:2) a +0 robe (28, 42, D:2) a +0 spear (32, 20, D:2) the +5 hammer of the Inferno {spect, rF+ rC+ MP+9 Dex-2 Stlth+} Dex: It affects your dexterity (-2). rF: It protects you from fire. rC: It protects you from cold. MP: It affects your magic capacity (+9). Stlth: It makes you more stealthy. (unseen) (42, 31, D:2) a +0 club (45, 31, D:2) a ball python corpse (skeletalised by now) (48, 10, D:2) a +0 plate armour (49, 11, D:2) a frilled lizard skeleton (50, 32, D:2) a +0 hand axe