skelma Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (2, 2, D:1) a +0 cloak (5, 1, D:1) a quokka corpse (skeletalised by now) (6, 1, D:1) a +0 dagger 3 stones a +0 whip a kobold corpse (skeletalised by now) (15, 10, D:1) a +0 mace (35, 16, D:1) a ball python corpse (skeletalised by now) (41, -1, D:1) a bat skeleton (48, 12, D:1) a quokka skeleton (50, 13, D:1) a +0 club a goblin skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (4, 17, D:2) a +2 whip of electrocution (11, -10, D:2) 3 stones (18, 26, D:2) a +0 hand axe (19, 22, D:2) a +0 club (20, 4, D:2) a +2 heavy flail a +0 chain mail the human skeleton of Terence (26, -1, D:2) a +0 ring mail (35, 24, D:2) a +0 short sword a kobold corpse (skeletalised by now) (37, 6, D:2) a +0 ring mail (43, 18, D:2) a ball python corpse (skeletalised by now) (49, -4, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 6 stones (5, 5, D:3) a +0 robe (22, 24, D:3) a hobgoblin corpse