Dungeon Crawl Stone Soup version 0.34-a0-362-gf73b091665 (webtiles) character file. Game seed: 17806484999887498152 9 skelma the Grave Robber (level 2, 0/22 HPs) Began as a Revenant Necromancer on July 14, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:36 (295 turns). skelma the Grave Robber (Revenant Necromancer) Turns: 295, Time: 00:01:36 Health: 0/22 AC: 2 Str: 11 XL: 2 Next: 3% Magic: 1/5 EV: 11 Int: 14 God: Gold: 37 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . (100%) a - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) d - scarf {repulsion} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: repel missiles @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, spellclaws, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) d - a scarf of repulsion (worn) Skills: + Level 0.5 Fighting + Level 0.4 Armour + Level 1.9 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting * Level 4.2 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 52% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 26% 2d8 6% 2 Vampiric Draining Necr 13% 2d6 13% 3 Momentum Strike Conj/Tloc 2% 3d8 34% 2 Animate Dead Necr 13% N/A 38% 4 Curse of Agony Necr 13% N/A 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is severely wounded. The jackal barely misses you. Magic courses through your body. The jackal barely misses you. The jackal bites you but does no damage. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (chance to affect: 63%) There's no room for the soul wisp to form! The jackal is unaffected. The jackal closely misses you. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (chance to affect: 63%) There's no room for the soul wisp to form! The jackal is unaffected. The jackal closely misses you. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (chance to affect: 63%) There's no room for the soul wisp to form! The jackal is unaffected. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (chance to affect: 63%) There's no room for the soul wisp to form! The jackal is unaffected. The jackal bites you. You die... ## ..# #.# ######.## #.. .... #.# #..# .. #.# #..# #.#####.###..######## #............@hh..... ....###.####.######## ##.# #.# #.# #.# #.# #.# ##.####.####.## #..[..)........ ####..####.####... ......# #.# ### #####.# ..# You could see 2 jackals. Vanquished Creatures 2 jackals (D:1) A bat (D:1) A frilled lizard (D:1) A kobold (D:1) 5 creatures vanquished. Vanquished Creatures (collateral kills) 2 endoplasms (D:1) A kobold (D:1) A rat (D:1) 4 creatures vanquished. Grand Total: 9 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | skelma the Revenant Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 280 | D:1 | Reached XP level 2. HP: 13/22 MP: 0/5 295 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_loops_ring Action || total ---------------------------++------- Melee: Dagger || 57 Cast: Soul Splinter || 18 Use: Potion || 1 Armour: Robe || 44 Dodge: Dodged || 47 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 294 | 294 | 0 | 0 | 184 | 1 | 294.0 | Dungeon | 294 | 294 | 0 | 0 | 184 | 1 | 294.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 294 daAuts