Dungeon Crawl Stone Soup version 0.34-a0-416-g345f232843 (webtiles) character file. Game seed: 9690552502345602967 2 skelma the Vexing (level 1, -3/15 HPs) Began as a Human Hexslinger on July 21, 2025. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:16 (61 turns). skelma the Vexing (Human Hexslinger) Turns: 61, Time: 00:01:17 Health: -3/15 AC: 2 Str: 8 XL: 1 Next: 30% Magic: 2/2 EV: 11 Int: 13 God: Gold: 5 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Scrolls p - a scroll of poison Skills: + Level 1.0 Fighting * Level 2.0 Ranged Weapons + Level 0.0 Armour + Level 2.0 Dodging - Level 1.0 Spellcasting * Level 3.0 Hexes - Level 1.0 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 16% 2d2 12% 2 Sigil of Binding Hex 8% N/A 24% 3 Inner Flame Hex/Fire 5% N/A 36% 3 Cause Fear Hex 4% N/A 63% 4 Dimensional Bullseye Hex/Tloc 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History No target in view! Things that are here: a +0 short sword; a quokka corpse Things that are here: a +0 short sword; a quokka corpse You open the door. There is an open door here. A gnoll comes into view. It is wielding a +0 club. Found a ring mail. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is lightly wounded. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is moderately wounded. You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is moderately wounded. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll hits you with a +0 club. You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll barely misses you. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll barely misses you. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 62% to hit) You shoot a sling bullet. The sling bullet completely misses the gnoll. The gnoll hits you with a +0 club. You die... ################ ........@j.....[ #######.##...... .###########.# ..... ...........#.# .... .........#.#.# ... .#######...#.# .. ##..#.# . #..#'## #..)..# You could see a gnoll. Vanquished Creatures A quokka (D:1) A kobold (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | skelma the Human Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 61 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_basic Action || total ---------------------------++------- Fire: Sling || 15 Armour: Robe || 4 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 65 | 65 | 0 | 0 | 43 | 1 | 65.0 | Dungeon | 65 | 65 | 0 | 0 | 43 | 1 | 65.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 65 daAuts