skimmer Level 1 of the Dungeon (0, 0, D:1) a +0 club (-15, 6, D:1) a meat ration (-3, 9, D:1) 4 silver bolts (19, 9, D:1) a meat ration (-15, 11, D:1) a +0 dagger (15, 13, D:1) a potion of magic (-2, 17, D:1) a potion of degeneration (6, 17, D:1) a rat corpse (skeletalised by now) (-22, 20, D:1) a +0 dagger (-13, 21, D:1) 10 poisoned needles (-3, 23, D:1) a +0 chain mail (-6, 25, D:1) a +0 club (10, 27, D:1) a potion of cure mutation (1, 33, D:1) a potion of invisibility (-18, 35, D:1) 13 bolts Level 2 of the Dungeon (0, 0, D:2) a potion of poison (-6, 2, D:2) a potion of curing (-7, 5, D:2) an uncursed amulet of the gourmand (-4, 5, D:2) a scroll of identify (-6, 7, D:2) a quokka corpse (-6, 9, D:2) a +0 club a hobgoblin corpse (-4, 10, D:2) an adder corpse (-9, 11, D:2) a royal jelly (-17, 14, D:2) a +0 whip (-12, 19, D:2) a potion of invisibility (-7, 24, D:2) 30 bolts (-4, 25, D:2) 10 gold pieces