skumtomte Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, -11, D:1) 10 arrows (5, 9, D:1) a +0 plate armour (9, 11, D:1) a +0 whip (32, -3, D:1) a +0 robe (37, -14, D:1) a +0 ring mail (41, -12, D:1) a +0 club (47, -28, D:1) a +0 club (57, -26, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, -27, D:2) a +0 short sword a +0 leather armour a +0 club (3, -28, D:2) a +0 dagger a +0 chain mail a +0 dagger a +0 leather armour a +0 whip (7, 10, D:2) a +0 whip (10, -27, D:2) a +0 dagger (10, -3, D:2) a +0 ring mail (11, -3, D:2) a +0 short sword (12, 4, D:2) 2 large rocks (13, -25, D:2) a +0 club (14, 4, D:2) 19 bolts (17, -18, D:2) a +0 club (18, -25, D:2) a +0 mace a cursed +0 leather armour (19, 17, D:2) 17 stones (25, -21, D:2) a +0 dagger (26, -21, D:2) a stone a +0 club (27, -23, D:2) a +0 dagger (32, 5, D:2) a +0 club (41, -6, D:2) 23 stones Level 3 of the Dungeon (0, 0, D:3) a +0 mace a +0 robe (1, 0, D:3) a +0 club (2, 12, D:3) a +0 hunting sling (5, -13, D:3) 21 sling bullets (7, -24, D:3) 19 arrows (7, -18, D:3) a +0 club a cursed -3 club (9, -35, D:3) a +0 club a +0 short sword a +0 ring mail a +0 short sword a cursed +0 leather armour a +0 dagger (9, -17, D:3) a +0 chain mail (15, -14, D:3) a +0 mace a +0 leather armour (15, 11, D:3) 6 boomerangs (16, -15, D:3) a +0 club (21, -36, D:3) 9 stones (22, -32, D:3) a +0 dagger 5 stones (24, -9, D:3) a cursed -1 short sword (26, -8, D:3) a +0 whip (30, -1, D:3) a stone (30, 0, D:3) 18 bolts (31, -1, D:3) a +0 club (31, 2, D:3) a +0 short sword (31, 4, D:3) a stone (33, -27, D:3) a +0 short sword (36, -29, D:3) a +0 club (49, -15, D:3) a -1 ring mail a +0 mace a +0 dagger a +0 whip a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail (1, 0, D:4) a +0 flail a cursed -2 club (9, 3, D:4) a +0 mace (12, -6, D:4) a +2 whip of draining (13, -5, D:4) a +0 mace a +0 chain mail (18, -15, D:4) a +0 dagger of chaos (18, -3, D:4) a +0 mace (18, -2, D:4) a +0 spear (18, -1, D:4) a +0 whip (19, -18, D:4) a +0 hand axe (19, -1, D:4) a +0 club (20, -23, D:4) 23 sling bullets (28, -14, D:4) a +0 leather armour a +0 buckler (36, -20, D:4) a cursed +0 robe a +0 whip (37, -11, D:4) 24 stones (47, -21, D:4) a +0 whip a +0 robe a +0 dagger (48, -27, D:4) a +0 chain mail (48, -22, D:4) a +0 robe a +0 dagger Level 5 of the Dungeon [Shop] Hojuorph's General Store a ration (75 gold) a book of Cantrips (300 gold) a throwing net (45 gold) a potion of flight (45 gold) 13 poisoned darts (78 gold) a potion of might (60 gold) the ring of Ciffo {Ice Stlth+} (522 gold) [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It makes you more stealthy. a wand of enslavement (6) (120 gold) a book of Geomancy (525 gold) 25 arrows (75 gold) a +0 robe (10 gold) a +0 mace (45 gold) a ration (75 gold) (0, 0, D:5) a +0 hand axe (7, -2, D:5) a +0 spear a +0 spear (8, 6, D:5) a +0 dagger (9, -1, D:5) a +0 whip of draining (11, -9, D:5) 28 sling bullets (19, -8, D:5) 8 gold pieces (19, -6, D:5) a potion of agility (20, -9, D:5) 15 gold pieces (20, -6, D:5) a scroll of teleportation (20, -5, D:5) 14 gold pieces (27, -8, D:5) a cursed +0 helmet (30, 16, D:5) a +0 scale mail (36, -5, D:5) 23 arrows (45, 8, D:5) a +0 leather armour (46, 8, D:5) a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) a scroll of noise (3, 0, D:6) a +0 chain mail (7, -2, D:6) a +0 short sword (8, 1, D:6) a +0 scale mail (11, -16, D:6) a +0 short sword (11, 18, D:6) a +0 club (16, -8, D:6) a +0 club (16, -7, D:6) a +0 halberd (17, 18, D:6) a +0 flail a +0 war axe a +0 club (18, -7, D:6) a +0 club a +0 leather armour (26, 11, D:6) a cursed -3 long sword (32, 23, D:6) a +0 leather armour (44, -9, D:6) a +0 shortbow 18 arrows (45, -7, D:6) an arrow (46, -6, D:6) an arrow (49, 17, D:6) a +0 halberd Level 7 of the Dungeon (0, 0, D:7) a +0 giant spiked club (10, -9, D:7) a cursed +0 robe a +0 robe a +0 trident a cursed +0 dagger a +0 dagger (11, -9, D:7) a +0 flail (12, -9, D:7) an uncursed amulet of guardian spirit (15, -8, D:7) a +4 dagger (20, -4, D:7) a +0 plate armour (37, -8, D:7) 91 stones (41, 2, D:7) a +0 dagger a +0 robe (41, 4, D:7) a +0 short sword (42, 4, D:7) a +0 dagger a +0 robe (44, -9, D:7) a +0 short sword a +0 scale mail (44, 27, D:7) a cursed +0 short sword (45, -10, D:7) a +0 ring mail (45, 27, D:7) a +0 whip Level 8 of the Dungeon (0, 0, D:8) a +0 club a +0 ring mail (4, -28, D:8) a +0 chain mail (10, -27, D:8) an uncursed amulet of guardian spirit (13, 3, D:8) a +0 chain mail (18, 3, D:8) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (29, -22, D:8) an uncursed amulet of magic regeneration (37, -3, D:8) a +0 halberd a +0 robe (38, -19, D:8) a +1 mace a +0 robe (39, -24, D:8) a +3 dagger of freezing a +0 robe (46, -28, D:8) a +0 dagger (48, -21, D:8) a +3 hand axe a +0 robe (54, 0, D:8) a +1 helmet of intelligence (55, -2, D:8) a +0 hunting sling (55, -1, D:8) a cursed +0 flail (55, 0, D:8) 10 sling bullets (55, 1, D:8) 2 gold pieces the Ecumenical Temple