Dungeon Sprint DCSS version 0.14.1-9-g552248a (webtiles) character file. 0 slix the Sneak (level 1, -7/14 HPs) Began as an Octopode Assassin on May 22, 2014. Mangled by a mermaid ... wielding a +1,+2 spear (19 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:09 (6 turns). slix the Sneak (Octopode Assassin) Turns: 6, Time: 00:00:09 HP -7/14 AC 1 Str 10 XL: 1 Next: 0% MP 1/1 EV 11 Int 13 God: Gold 0 SH 0 Dex 13 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Clarity . (no shield) rNeg . . . Conserve . (helmet restricted) rPois . rCorr . (no amulet) rElec . rRot . (no ring) SustAb . . Spirit . (no ring) rMut . Warding . (no ring) Saprov . . . NoTele + (no ring) MR ..... (no ring) (no ring) (no ring) (no ring) @: mesmerised, not resistant to hostile enchantments, very stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons a - a +2,+2 dagger (weapon) b - a +0 blowgun Missiles e - 8 poisoned needles f - 2 curare-tipped needles Comestibles g - a bread ration Scrolls m - a scroll of blinking Potions h - a potion of curing i - a potion of heal wounds j - a potion of haste k - 2 potions of magic l - a potion of berserk rage Skills: + Level 2.0 Fighting + Level 2.0 Short Blades + Level 2.0 Throwing + Level 1.0 Dodging + Level 5.3 Stealth You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict many enemies at once. Your skin changes colour to match your surroundings (Stlth). Your rubbery body absorbs attacks (AC +1). Message History Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. As you open the door, it creaks loudly! A mermaid comes into view. She is wielding a spear. The mermaid shouts! The mermaid chants a haunting song. You are mesmerised by the mermaid! Found 243 gold pieces. You close the door. You break out of your daze! A mermaid opens the door. The mermaid hits you from afar with a spear. The mermaid chants a haunting song. You are mesmerised by the mermaid! There is an open door here. You hit the mermaid. You grab the mermaid. The mermaid is lightly wounded. You constrict the mermaid. The mermaid hits you with a spear! Ouch! That really hurt! You die... ## #+# #.## ##.##...# +.<.@m# ##.##...# #+# #.## ## You could see a mermaid. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | slix, the Octopode Assassin, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 1 | D | Noticed a mermaid 6 | D | Mangled by a mermaid Action || total -------------------------++------- Melee: Dagger || 1