slix the Dungeon (50, 0, D) 2 arrows (10, 1, D) the +4,+8 shillelagh "Devastator" the +6,+6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +27 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. Fedhas disapproves of the use of such an item. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0,+0 Sword of Power the -1,+0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, 1, D) the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. (36, 1, D) a +4,+0 halberd of dragon slaying (37, 1, D) the +2,+11 quarterstaff "Veonuesu" {crush, rElec rN+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. (39, 1, D) a +0,+3 flail of holy wrath (42, 1, D) the cursed +2,-2 mace "Poybaleurgh" {crush, rPois Int+1} It inflicts extra damage upon your enemies. It affects your intelligence (+1). It protects you from poison. It has a curse placed upon it. (49, 1, D) a +1,+2 cutlass a +0,+0 cutlass a +0 leather armour an elf corpse (skeletalised by now) (50, 1, D) 3 arrows (51, 1, D) the +3,+4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (54, 1, D) a +0,+0 dagger (55, 1, D) a stone of tremors (62, 1, D) an uncursed staff of wizardry (67, 1, D) a +6,+1 halberd of dragon slaying (69, 1, D) a +1,+5 bow of velocity (3, 2, D) a +5,+5 claymore (unseen) (4, 2, D) a +5,+5 quick blade (unseen) (36, 2, D) a +2,+0 mace of crushing (38, 2, D) a +2 robe of magic resistance (39, 2, D) an uncursed staff of conjuration (40, 2, D) an uncursed staff of wizardry (41, 2, D) a +2,+1 great sword of holy wrath (42, 2, D) a +2 chain mail of magic resistance (49, 2, D) a +1,+4 longbow 39 arrows a +0 leather armour an uncursed staff of energy (50, 2, D) an uncursed staff of power (51, 2, D) a +0,+0 long sword the cursed +0 leather armour of Khupneh {rC+} It protects you from cold. It has a curse placed upon it. a +0,+0 short sword (52, 2, D) a +5,+2 war axe of venom an elf skeleton an uncursed amulet of inaccuracy (53, 2, D) a +1,+0 cutlass of venom (54, 2, D) a tome of Destruction (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (36, 3, D) a +2 cloak of poison resistance a +1 helmet of intelligence (50, 3, D) a +0,+0 long sword (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche (unseen) (10, 4, D) a tome of Destruction (4, 5, D) a +5,+5 executioner's axe a +5,+5 battleaxe a +5,+5 broad axe (10, 5, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (47, 5, D) 2 arrows (50, 5, D) a +0,+0 cutlass a +0 leather armour a sack of spiders (51, 5, D) a +0,+0 long sword of flaming (52, 5, D) a +4,+4 mace of protection (10, 6, D) an uncursed staff of energy (51, 6, D) a +2,+0 cutlass of freezing a +0 leather armour (52, 6, D) a +1,+2 long sword of freezing (4, 7, D) a +3 large shield a +3 shield a +3 buckler (49, 7, D) 3 arrows (50, 7, D) a +2,+2 cutlass (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (52, 8, D) an arrow (70, 9, D) a cursed staff of death (71, 9, D) a sack of spiders (62, 10, D) an uncursed staff of air (70, 10, D) an uncursed staff of earth (72, 10, D) a +0,+2 dagger (71, 12, D) a +2,+0 cutlass (53, 13, D) a +0,+0 dagger (54, 13, D) a +2,+1 great sword of holy wrath (70, 13, D) a +0,+0 cutlass a +0 ring mail (71, 13, D) a +0,+0 long sword a +0 ring mail a +2,+2 battleaxe of electrocution a +0 robe a +0,+0 long sword (50, 14, D) an uncursed staff of cold (51, 14, D) a +3 chain mail of fire resistance (52, 14, D) a plain deck of changes (38, 16, D) an uncursed amulet of conservation (39, 16, D) an uncursed staff of earth (40, 16, D) a disc of storms (51, 16, D) a +0 robe a +3,+1 trident (52, 16, D) a +0 robe an uncursed staff of air (52, 17, D) a +2 robe a legendary deck of dungeons a +1,+1 mace of protection a +0 robe a +0,+0 dagger a +0,+0 long sword (62, 17, D) an uncursed amulet of conservation (64, 17, D) the +3 shield "Qemaotyi" {Acc+6} It affects your accuracy with ranged weapons and melee attacks (+6). (71, 17, D) a plain deck of dungeons (72, 17, D) a stone of tremors (52, 18, D) a +0 robe (unseen) (53, 18, D) a +0 plate armour an uncursed staff of poison (64, 18, D) the cursed +4,+7 trident "Jopyworr" {pain, Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It has a curse placed upon it. (71, 18, D) a +0,+0 bow a +5,+4 long sword of slicing 22 arrows (72, 18, D) 3 large rocks a cursed -2,-3 crossbow 20 bolts a book of Air (74, 18, D) a +2,+2 crossbow of flame an uncursed staff of conjuration 4 bolts (47, 19, D) a +0,+0 glaive a crystal ball of energy (72, 19, D) a +0,+0 crossbow 14 bolts (50, 21, D) a +0 robe a +3,+1 battleaxe (41, 22, D) an arrow (50, 22, D) a +0,+2 great mace a +2 scale mail of poison resistance (52, 22, D) a +2,+0 dagger of venom a +5,+2 crossbow of evasion (39, 24, D) an arrow of flame (72, 24, D) 3 large rocks an arrow 8 bolts (50, 25, D) a +1 swamp dragon armour (51, 25, D) an uncursed ring of poison resistance (53, 25, D) an uncursed staff of wizardry (54, 25, D) a plain deck of wonders (55, 25, D) the +4,+5 crossbow of Greed {flame, Noisy +Inv rF+} It turns projectiles fired from it into bolts of flame. It protects you from fire. It lets you turn invisible. It may make noises in combat. (50, 26, D) the Disquisition on Air and Combat Magic Spells Type Level Shock Conjuration/Air 1 *Mephitic Cloud Conjuration/Poison/Air 3 Airstrike Air 4 Freezing Cloud Conjuration/Ice/Air 6 Poisonous Cloud Conjuration/Poison/Air 6 (51, 26, D) a +1,+1 falchion of electrocution (52, 26, D) a +2,+0 hand axe of electrocution (53, 26, D) a +1,+3 crossbow of evasion (63, 27, D) a +0,+0 trident (64, 27, D) a +2,+1 flail of protection (65, 27, D) a +0,+0 trident (71, 27, D) a tome of Destruction (72, 27, D) an uncursed staff of earth (73, 27, D) a +5,+4 cutlass of draining (61, 28, D) a +1 ring mail of positive energy a wand of draining (5) (63, 28, D) a +2 troll leather armour (64, 28, D) Sif Muna's Papyrus of Sinister Changing Spells Type Level Lethal Infusion Charms/Necromancy 2 Corpse Rot Necromancy 2 Sticks to Snakes Transmutation 2 *Ignite Poison Fire/Transmutation 5 Dragon Form Transmutation 7 (71, 28, D) an uncursed staff of power (72, 28, D) a fan of gales (63, 30, D) a +1,+2 whip of holy wrath (unseen) (71, 30, D) a sack of spiders a disc of storms a +0 robe (72, 31, D) a +0,+0 trident (61, 32, D) a +0,+0 trident (62, 32, D) 2 throwing nets a cursed -2,-1 trident (62, 33, D) a +2,+3 hand axe of freezing (72, 33, D) a +2,+2 long sword (63, 34, D) a throwing net (51, 37, D) a +2 plate armour of magic resistance (52, 37, D) a +3,+3 great sword of holy wrath (53, 37, D) a crystal ball of energy (54, 37, D) a +2,+4 hand axe of venom (59, 37, D) Sif Muna's Papyrus of Ashen Transmutation Spells Type Level Beastly Appendage Transmutation 1 Spider Form Transmutation/Poison 3 Passwall Transmutation/Earth 3 Statue Form Transmutation/Earth 6 Dragon Form Transmutation 7 (60, 37, D) a +1 plate armour of poison resistance (62, 37, D) a +4,+6 broad axe of venom (63, 37, D) a tome of Destruction (72, 37, D) a plain deck of dungeons (49, 38, D) a +7,+4 giant spiked club (50, 38, D) a plain deck of escape (51, 38, D) a +0,+0 quarterstaff of speed (52, 38, D) a phial of floods (53, 38, D) a +2 scale mail of fire resistance (59, 38, D) the Papyrus of Supportive Beguiling Spells Type Level Sure Blade Hexes/Charms 2 *Summon Guardian Golem Hexes/Summoning 4 Summon Elemental Summoning 4 Metabolic Englaciation Hexes/Ice 5 Silence Hexes/Air 5 (60, 38, D) a book of Flames a book of Conjurations (61, 38, D) a +0,+0 scimitar of freezing (62, 38, D) a +2 leather armour of magic resistance (63, 38, D) a book of Ice (70, 38, D) an uncursed ring of sustenance (71, 38, D) the +7,+7 great sword of the Lurker {flame, +Rage rPois Int+1} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+1). It protects you from poison. It lets you go berserk. (72, 38, D) a stone of tremors (73, 38, D) a box of beasts (72, 43, D) an uncursed staff of power