Dungeon Sprint DCSS version 0.16-a0-3452-g71b9fc6 (webtiles) character file. 0 slix the Shield-Bearer (level 1, -3/20 HPs) Began as a Deep Dwarf Fighter on Jan 1, 2015. Slain by a siren ... wielding a +0 trident (20 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:09 (6 turns). slix the Shield-Bearer (Deep Dwarf Fighter) Turns: 6, Time: 00:00:09 Health: -3/20 AC: 6 Str: 19 XL: 1 Next: 0% Magic: 1/1 EV: 7 Int: 8 God: Gold: 0 SH: 9 Dex: 12 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Clarity . b - +0 scale mail rNeg . . . SustAb . c - +0 shield rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: mesmerised, very slightly contaminated, non-regenerating, hasted, very quick, not resistant to hostile enchantments, extremely unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow healing 3 a: Device Recharging You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Magical devices d - a wand of heal wounds (5) Scrolls l - a scroll of blinking Potions e - a potion of might g - a potion of curing h - a potion of heal wounds j - 2 potions of magic k - a potion of berserk rage Comestibles f - a bread ration Skills: + Level 2.6 Fighting + Level 2.1 Axes + Level 3.2 Armour + Level 3.2 Shields You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not heal naturally. Message History Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Unknown command. You open the door. A siren comes into view. It is wielding a trident. The siren shouts! Drink which item? (? for menu, Esc to quit) Okay, then. Drink which item? (? for menu, Esc to quit) You feel yourself speed up. The siren chants a haunting song. You are mesmerised by the siren! You are very lightly contaminated with residual magic. There is an open door here. You completely miss the siren. The siren chants its luring song. You hit the siren but do no damage. The siren hits you with a trident. You hit the siren but do no damage. The siren hits you with a trident!! Ouch! That really hurt! You die... * , , , ≈ ≈ , , , ≈ , , , ≈## , ** , ##.# #+# ,* * #...##.## * * + #m@.<.+* , ≈#...##.## * , * ##.#*#+#* ,** ##** * * , * ,* + * * + * ≈ ≈ ≈ You could see a siren. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | slix, the Deep Dwarf Fighter, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 20/20 MP: 1/1 1 | D | Noticed a siren 6 | D | Slain by a siren Action || total -------------------------++------- Melee: War axe || 3 Use: Potion || 1