slix the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +14 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a disc of storms (62, 1, D) a +2 great mace of protection (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) an uncursed staff of air (73, 2, D) a +3 scale mail of fire resistance (75, 2, D) a +1 leather armour of fire resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (68, 3, D) a +2 robe of positive energy (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +0 club (63, 9, D) a disc of storms (71, 9, D) a +1 robe of magic resistance (70, 10, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (72, 10, D) an uncursed staff of air (61, 13, D) a +0 whip (62, 13, D) a +0 falchion (63, 13, D) a +5 short sword of venom (63, 14, D) a +0 club (71, 17, D) an uncursed staff of cold (72, 17, D) an uncursed ring of see invisible (73, 17, D) a chunk of flesh (still there?) an uncursed ring of fire (still there?) (71, 18, D) a wand of hasting (4) (72, 18, D) an uncursed staff of cold (73, 18, D) an uncursed staff of cold (74, 18, D) a chunk of flesh (73, 20, D) a javelin (74, 20, D) a javelin (unseen) (73, 21, D) a javelin (72, 23, D) a troll corpse (72, 24, D) 3 large rocks 2 throwing nets