slix

the Dungeon
(10, 1, D)
  the +15 heavy crossbow "Sniper" {velocity, SInv}
    Any bolt fired from it inflicts extra damage.
    
    It lets you see invisible.
  the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr}
    It insulates you from electricity.
    It affects your resistance to hostile enchantments.
    It prevents spellcasting.
    It prevents most forms of teleportation.
    It protects you from acid and corrosion.
  the +18 shield of the gong {rElec rN+ MR+ EV-5}
    It affects your evasion (-5).
    It insulates you from electricity.
    It protects you from negative energy.
    It affects your resistance to hostile enchantments.
  the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse}
    It inflicts extra damage upon your enemies.
    
    It affects your strength (+3).
    It lets you see invisible.
    It lets you fly.
    It may re-curse itself when equipped.
    It has a curse placed upon it.
(11, 1, D)
  the +6 shillelagh "Devastator" {shatter}
  the +14 plutonium sword {*Contam Stlth-}
    It causes magical contamination when unequipped.
    It makes you less stealthy.
  the cursed +9 Sword of Zonguldrok {reap, *Curse}
    If a monster killed with it leaves a corpse in good enough shape, the corpse
    will be animated as a zombie friendly to the killer.
    
    It may re-curse itself when equipped.
    It has a curse placed upon it.
  the cursed +13 Scythe of Curses {drain, *Curse}
    A truly terrible weapon, it drains the life of those it strikes.
    
    It may re-curse itself when equipped.
    It has a curse placed upon it.
  the +0 Sword of Power
  the -2 Mace of Variability {chaos}
    Each time it hits an enemy it has a different, random effect.
  the +7 Singing Sword
  the +7 longbow "Piercer" {penet, EV-2}
    Ammo fired by it will pass through the targets it hits, potentially hitting
    all targets in its path until it reaches maximum range.
    
    It affects your evasion (-2).
(3, 2, D)
  a +5 triple sword
  a +5 great sword
  a +5 double sword
  a +5 demon blade
(4, 2, D)
  a +5 quick blade
  a +5 rapier
  a +5 dagger
(73, 2, D)
  a +5 mace of protection
(75, 2, D)
  an uncursed amulet of rage
(3, 3, D)
  a +5 lajatang
(4, 3, D)
  a +5 giant spiked club
  a +5 giant club
  a +5 great mace
  a +5 demon whip
(3, 4, D)
  1000 sling bullets
  (unseen)
(4, 4, D)
  a +5 bardiche
  a +5 demon trident
(10, 4, D)
  a disc of storms
(4, 5, D)
  a +5 executioner's axe
  a +5 battleaxe
  a +5 broad axe
(10, 6, D)
  an uncursed staff of energy
  a crystal ball of energy
(4, 7, D)
  a +3 large shield
  a +3 shield
  a +3 buckler
(4, 8, D)
  a +5 crystal plate armour
  a +5 gold dragon armour
  a +5 shadow dragon armour
  a +5 storm dragon armour
  a +5 ice dragon armour
  a +5 fire dragon armour
  a +5 plate armour